The world and lore of Dishonored are so big, it’s possible that no number of video games could let you do everything you want. Which is why tabletop RPGs exist, right? Now, after years of asking “how can I play a Void Walker in 3.5e/5e,” Dishonored fans can finally live out their Empire of the Isles fantasies. Dishonored’s studio, Arkane and prolific RPG company Modiphius came together to put together the Dishonored: The Roleplaying Game.
Slated for release this summer, the Dishonored: The Roleplaying Game brings the franchise’s mystique into the ever-malleable TTRPG format. The game is an official collaboration between much of the Arkane creative team, including co-creative director Harvey Smith, and Modiphius. Modiphius was most recently entrusted with the infamous Vampire: The Masquerade after several controversies from its former publisher. The TTRPG also has official deals with a number of franchises, including Fallout, Star Trek, Conan, Dune, John Carter, Kung Fu Panda, and more.
Spanning 300 pages, Dishonored: TRPG looks like it’ll have everything you need to build a party that fits right into the Empire of the Isles. It first, of course, includes an “introduction” to the region, including “its history, its people and the struggles they face.” It also equips players with a guide on how to make the best protagonists for the world, and—of course—guidelines and rules for utilizing the Void, the franchise’s mysterious powers. And, of course, it’ll be sprinkled with story hooks and NPCs to let you craft a story worth sharing with friends.
The Dishonored: TRPG book also includes one mini-campaign titled “The Oil Trail.” It’s described as “a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall” — so almost like a “Lost Mines of Phandelver” in style, if D&D is your thing. Oh, and it looks like some custom dice, cards, and “other accessories” will be thrown in as a treat. Quaint!
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For the more technical TTRPG nerds out there, Dishonored: TRPG utilizes Modiphius’s “2d20 System.” It’s a system more focused on story and keeping things rolling (literally) than inherently-complex skill checks. Essentially, you roll two dice for most actions: one “Attribute” plus one “Skill.” The system focuses more on keeping the story going where necessary without sacrificing the element of chance. It’s got mixed reviews, especially based on the system it exists within (Conan, Star Trek, and more).
However, for Dishonored, Modiphius promises a “streamlined version” of this system. Plus, the company claims that a new “Momentum System,” 2d20’s “action points” system, will tie into Dishonored: TRPG’s Void and Chaos mechanics. In other words, it sounds like Modiphius heard the feedback — or at least sees how the criticisms can become an issue for a world as complex as Dishonored.
Basically, the whole package looks like it’ll be a neat, fresh experience for fans of TTRPGs and Dishonored alike. Hopefully, it plays as interestingly when it rolls out later this year.