Disco Elysium is Coming to Switch and We Have to Live in a World Where That’s Not Out Yet

"Soon."

I’ve been waiting for last year’s Disco Elysium, the dialogue-driven RPG by ZA/UM, to come to consoles since it launched on PC at the end of last year. Originally, my plan was to just hold off until it came to PlayStation 4, but in an interview with BBC 5live’s ‘Game On’ podcast, art director Aleksander Rostov revealed the game is also coming to Switch, which is my new system to fantasize about finally getting to play it on.

[via GameRadar+]

“This interview is, at this very moment, interrupting me from writing up design documentation for the user interface and input systems for the Switch port,” Rostov said.

While there was no release window or date given, narrative lead Helen Hindpere said that the port is “going to happen soon.”

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Switch may be on the list now, but there’s still not been an official release date or window for any of Disco Elysium’s console ports since they were announced back in November. At the time, there was only word of PS4 and Xbox One ports, so it’s unclear if the Switch port is on the same timetable or if it might be coming a little bit later.

One of the things I’m most curious about with these console ports is how ZA/UM is going to handle the game’s UI. The game is exceptionally text-heavy, and the font size it usually rolls with on PC isn’t particularly conducive to playing it on a TV. This might make Disco Elysium’s Switch port the optimal place to play it for consoles, as playing it in handheld mode would alleviate some concerns on that front.

In the time since Disco Elysium launched on PC, the game has been doing pretty well at award shows like The Game Awards, where it won all four awards it was nominated for, including: Best Narrative, Best Independent Game, Best Role-Playing Game, and Fresh Indie Game. More recently, Disco Elysium took home three wins at the BAFTA Awards, including awards for Debut Game, Music, and Narrative.

In other news:

Since launch, Disco Elysium was given a “hardcore mode” that gives you less money and raises the price of essential supplies, as well as makes the game’s inner monologue more difficult to manage, as the game is about dealing with how different character traits, like Intellect, Psyche, Physique, and Motorics affect you in both positive and negative ways.

If you’re new to Disco Elysium or are thinking about jumping on when the game finally comes to consoles, be sure to check out our guides, including some general tips on things the game doesn’t make immediately apparent, as well as how to find your badge.

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Kenneth Shepard

Kenneth is a Georgia-based writer who still periodically cries about the Mass Effect trilogy years after it concluded.

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