PlayStation Shouldn’t Fear Putting its Heavy-Hitters On PC

The company's critical darlings are still on one platform.

Sony is continuing to bring PlayStation Studios games to PC with Days Gone. This was confirmed by Sony Interactive Entertainment CEO Jim Ryan in an interview with GQ, where he said Sony Bend Studio’s open-world post-apocalyptic Not The Last of Us is coming to your personal computer this spring. This was seconded by Bend Studio with a gif of protagonist Deacon St. John doing his best Chris Pratt on Twitter.

Days Gone makes the second PlayStation Studios game to make its way to PC in this push, as Horizon: Zero Dawn left its comfortable state of PlayStation exclusivity for PC last year. However, as a person who has played most of Sony’s first-party games over the years, I can’t say that I’m particularly impressed with the games leading the line-up so far.

In a way, Days Gone feels like a low stakes port. While it was one of the best-selling games of 2019, the general reception of the game was a bit middling. As of this writing, it has a Metacritic score of 71. If nothing else, the success means it can act as a basis for a better sequel. But all-in-all, the brand recognition of Days Gone isn’t the same as games PC players might be more eagerly waiting for. So when it comes to a PC port, there’s less to worry about when it comes to the game’s image.

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Compare this to something like The Last of Us Part II, which, despite its divisive nature, is held up as a pristine technical achievement in Sony’s eyes. Whether any of us view it as such isn’t the issue, but the company signing off on these ports believes it so. A PC port that can both be janky as heck, as well as modded and in uncouth ways isn’t exactly on-brand for these prestige games. Same can be said for games like God of War, and Marvel’s Spider-Man. These games being exclusive to PlayStation means that developers can make them the best they can be with a specific system in mind, but it also allows Sony to be in control of the message. Horizon Zero Dawn’s PC port ran into its share of technical issues for certain builds, and that’s not a narrative you want attached to your headlining franchises known for their production value.

This is all to say, I hope that the “whole slate” of games coming to PC will include a few more of the games that have become so synonymous with the PlayStation ecosystem over its 27 years. Even if it means we (and the publisher) have to deal with the realities of those games being on a device Sony can’t always control. There are bolder steps to be taken in bringing PlayStation to new places, and hopefully we see something riskier and more committal in the coming months.

Plus, the Bloodborne fans have been waiting long enough, don’t you think?

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Kenneth Shepard

Kenneth is Fanbyte's news writer. He still periodically cries about the Mass Effect trilogy years after it concluded.

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