Cyberpunk 2077’s Photo Mode Trailer Reminds Everyone It’s Actually Coming Out Next Week

We've almost made it.

Oh dang, we’re a week away from when Cyberpunk 2077 is supposed to be out, huh? I am realizing this now as I watch the game’s photo mode trailer, and it’s occurring to me that the day that never seemed like it was going to come is actually within reach. After the three week delay to December 10, CD Projekt Red’s latest RPG full of racial stereotypes, genital customization, and Keanu Reeves hallucinations is a mere eight days away. Congratulations to everyone who made it to this point because it’s time to bunker down for a hellish discourse in the coming weeks.

In all seriousness, the photo mode that CD Projekt Red is bringing with Cyberpunk 2077 seems pretty robust based on the two-minute-long showcase the studio released today. As most games with photo modes allow, you’ll be able to move the camera around to get a perfect still shot, but you can also change your character’s pose, expression, along with visual effects like filters, stickers, and other graphics.  Since the game is played through a first-person perspective, this will be one of the primary ways you can actually see your customized character in action and get screenshots of them doing Cyberpunk 2077 stuff.

Check out the trailer below:

In other news:

Cyberpunk 2077 is coming to Stadia, PC, PlayStation 4, and Xbox One next week, with plans for a PlayStation 5 and Xbox Series X/S version to come in 2021. Those who buy the game on last-gen consoles will be able to freely upgrade to the next-gen ones when they launch next year. This does mean that we will finally see if the game is as fraught as it seems with questionable material like using suicide as a weird demonstration for its cyberpunk setting, or if marketing has just been selling the game short. As almost every presentation came with a moment that raised eyebrows, it’s hard to not go in pessimistic, but it’s become clear over the years how much marketing can undersell a final product worked on by hundreds of people. The last stream CD Projekt Red did about the game was relatively tame and focused on less unsavory aspects of Cyberpunk 2077, but by that point it had been repeatedly made clear the game was stepping on rakes on the way out the door. I guess we’ll know by this time next week.

Along with all of the above controversies, Cyberpunk 2077 has been the latest game in the ongoing discussion of crunch culture in the video game industry, especially after CD Projekt Red implemented a mandatory crunch in order to avoid another delay. Which, it turns out, didn’t stop the studio from pushing the game out of November and into next week. And despite what some might think, delays don’t reduce crunch for developers, and in some cases, they often increase it.

For more on Cyberpunk 2077, check out Alexis Ong’s write-up on the cyberpunk genre and its relationship with Asian culture.


Kenneth Shepard

Kenneth is a Staff Writer at Fanbyte. He still periodically cries about the Mass Effect trilogy years after it concluded.

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