Cyberpunk 2077 And Its Hellish Discourse Delayed By Three Weeks

Lord have mercy on us all.

CD Projekt Red has announced that Cyberpunk 2077 is getting delayed. Again. This time the RPG has been pushed to December 10.

The company announced this through the game’s social channels, where it explained that the three additional weeks would be primarily dedicated to optimizing it for all nine systems and builds Cyberpunk 2077 will be launching on, including: the PlayStation 4, PlayStation 4 Pro, PlayStation 5, Xbox One, Xbox One X, Xbox Series S, Xbox Series X, PC, and Google Stadia.

The full statement reads as follows:

“Hey everyone,

Today, we’ve decided to move the release date of Cyberpunk 2077 by 21 days. The new release date is December 10th.

Most likely, there are many emotions and questions in your heads, so, first and foremost, please accept our humble apologies.

The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test 9 versions of it (Xbox One/X, compatibility on Xbox Series S|X, PS4/Pro, compatibility on PS5, PC, Stadia)… while working from home. Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly. We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do.

Some of you might also be wondering what these words mean in light of us saying we achieved gold master some time ago. Passing certification, or “going gold”, means the game is ready, can be completed, and has all the content in it. But it doesn’t mean we stop working on it and raising the quality bar. On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated.

We feel we have an amazing game on our hands and are willing to make every decision, even the hardest ones, if it ultimately leads to you getting a video game you’ll fall in love with.”

More Cyberpunk 2077:

Does this mean that the studio can retract its mandatory crunch? The more likely event is that this just means it’s been extended. But we’re not going to hear anything about that through official channels. When news came out about CD Projekt Red requiring developers to work six days a week in the lead up to Cyberpunk 2077 in an effort to not have to delay the game again, we pointed out that the company was breaking the wrong promise, as it had also promised not to crunch as it had in previous games like The Witcher 3: Wild Hunt. Well now it’s in a weird situation where it has a chance to use this extra time it’s given itself to not crunch at all, but it’s unclear at this point if the extra time is being used to give workers time off or if the additional three weeks is just eighteen total work days for everyone involved. History says it’s probably the latter.

In the meantime, we are all going to have to continue living in this world where Cyberpunk 2077 discourse infects the internet like a plague, as CD Projekt Red stumbles into one controversy after another. Whether that be racial stereotypes, edgy uses of suicidal themes, or its continued fetishization of trans bodies.

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Kenneth Shepard

Kenneth is a Georgia-based writer who still periodically cries about the Mass Effect trilogy years after it concluded.

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