CD Projekt Red CFO Assures Cyberpunk 2077 Won’t Be Delayed Again

The game should not be seeing a third delay.

CD Projekt Red’s chief financial officer Piotr Nielubowicz has expressed that Cyberpunk 2077 should not be delayed any further.

Nielubowicz has made the statement in the company’s latest financial results report, which has been shared in a video.

Over the first six months of 2020, consolidated sales revenues for CD Projekt Red have reached 364 million PLN. (PLN, otherwise known as Polish Zloty, is Poland’s official currency.) This is a nearly 70% increase from the previous year. While the sales of The Witcher 3: Wild Hunt, GWENT: The Witcher Card Game, and Thronebreaker: The Witcher Tales have contributed to these earnings, the largest contributor is Cyberpunk 2077.

The game has “now entered its final stretch of development, marked by very intensive work.” Nielubowicz says that “we’re in for some very exciting times,” for, “when we meet again in this format, Cyberpunk 2077 will have already been released, so keep your fingers crossed and tune in to upcoming Night City Wire broadcasts!” The next financial report should occur in December. The company expects to remain in a work-from-home mode at least until then.

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Cyberpunk 2077, the much-anticipated next game from the developers of The Witcher games, is currently slated for release on Nov. 19. It was originally planned to be released in April, but its first delay was announced on Jan. 16. At the time, the game was pushed back to Sept. 17.

In June, another delay was announced. The statement posted on Twitter, written by co-founder Marcin Iwiński and head of studio Adam Badowski, said:  “Those of you who are familiar with the way we make games know that we won’t ship something which is not ready. ‘Ready when it’s done’ is not just a phrase we say because it sounds right, it’s something we live by even when we know we’ll take the heat for it. At the same time, we are fully aware that making such a decision costs us your trust and trading trust for additional time is one of the hardest decisions a game developer can make.

At the time we are writing these words, Cyberpunk 2077 is finished both content and gameplay-wise. The quests, the cutscenes, the skills and items; all the adventures Night City has to offer — it’s all there. But with such an abundance of content and complex systems interweaving with each other, we need to properly go through everything, balance game mechanics and fix a lot of bugs. A huge world means a huge number of things to iron out and we will spend the additional time doing exactly that.”

Back then, the game development company expressed its eagerness and anticipation for journalists to play a new demo spanning over several hours. Nielubowicz says in the video that, altogether, the game was showcased to over 120 guests from 15 countries spanning four continents.

While Nielubowicz has said that, while remote work has posed various challenges, the developers are coping. While his confidence is a reassuring sign for fans who can’t wait to get their hands on the game, it’s important to consider game delays like Halo Infinite, which has been pushed back over COVID-19 and work from home complications. The delay came as a huge surprise to many since the game was expected to headline the Xbox Series X’s launch this upcoming holiday season. If a game like Halo Infinite can still be delayed, it means very few games are safe — especially since the wellness of the developers making them should be the top priority.

Cyberpunk 2077 will be released on Nov. 19 for PC, PlayStation 4, and Xbox One.

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Natalie Flores

Natalie is Fanbyte's Featured Contributor, with bylines at places like VICE, Polygon, PC Gamer, Paste Magazine, and more.

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