Kitfox Games has announced that its dating sim and dungeon crawler mashup Boyfriend Dungeon is being pushed to 2021 and some of its Kickstarter stretch goals are having to shift around as a result.
In an update posted to the company’s social channels, Kitfox explained that because 2020 has been such a tumultuous time for everyone at the studio in the midst of the coronavirus pandemic, development on Boyfriend Dungeon hasn’t been going as planned. As such, Kitfox is targeting next year for its sword dating game, and is moving two of its planned dateable weapons to DLC that will be free to Kickstarter backers whenever they do eventually launch. The statement explains that making these changes will allow the studio to avoid crunching to meet a 2020 deadline while still getting the main game out at a reasonable time by prioritizing seven romantic routes instead of nine.
The full statement reads as follows:
Hey sword smoochers!
So 2020 has been uh, difficult, to put it lightly.
While we’re privileged to be able to work remotely, it’s been a hard time for many of us on the team for various mental and personal reasons. Throughout the year we’ve made adjustments to ensure we’ve been as mentally/physically safe as possible, at least from an employment standpoint. Plus, we’ve always been staunch believers of not crunching to fill a deadline. All of this means that although the work continues steadily, we’re not quite as productive in 2020 as we’d planned, and that doesn’t seem likely to change anytime soon.
This means that, in order to get Boyfriend Dungeon to you at a time that isn’t like… 2025, we’re going to be delaying and moving two stretch goal characters to DLC.
- What it means: Two dateable weapons (Leah/Hammer and Jonah/Axe) will not be available when the game immediately launches. BUT they (+ other cool new content!) will be available as downloadable content in the coming months after the game launches, free to Kickstarter backers.
- New timeline: 2021
- Why: To get you the game in a reasonable timeframe without having to sacrifice on quality elsewhere in the game.
We know it can be disappointing, but this is the best way forward for us and the game. We’ve learned from our mistake of trying to ship a game on time when it’s not ready. We want you to be able to play Boyfriend Dungeon ASAP, but we also want to make sure the game is enjoyable and the best it can be. And not burn out in the process, which would certainly make the quality suffer.
If we launch with a strong cast of seven weapons, you can enjoy them, and look forward to coming back for the two bonus babes a few months later. 🙂
I’ll be streaming on Sept 14, 4pm ET on our Twitch channel to answer any questions or concerns you may have about this, and showing off some game content. You can also always talk to me on our Discord!
Thanks for understanding! Stay safe.
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We had a chance to play Boyfriend Dungeon at PAX South and PAX East earlier this year before the pandemic threw everything off. I even called it one of my favorite indie games of PAX South. For more on the game, check out our chat with the developers about whether they’d swipe right or left on an assortment of video game weapons: