A week after release, CD Projekt Red has already released a meaty hotfix for Cyberpunk 2077 on PlayStation and Xbox systems. A version for PC is on the way, the developer says. The patch has over 60 adjustments.
While you can check the link for the full list, here are some of the most interesting fixes:
- Fixed an issue with Delamain appearing upside down at the end of Don’t Lose Your Mind.
- Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
- Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
- V’s mouth doesn’t stay open after entering the space lock in Where is My Mind.
- V appears more modest in the inventory preview after the half year montage ; )
- Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
- Offscreen explosions make noise now.
- [PC-specific] Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn’t mean we don’t want to support the modding community. Stay tuned for more info on that.
- [Console-specific] Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
As is worth noting, the developer specifically addresses concerns regarding mod support on PC, specifically stating that the specific fix “doesn’t mean we don’t want to support the modding community.” CD Projekt Red tells the community to stay tuned for that.
This is the first patch of what is surely going to be many in Cyberpunk 2077′s near future. The massively anticipated game has had a launch like no other game before it, filled with bugs and glitches that render it basically unplayable on PlayStation 4 and Xbox One. That’s not to say it’s a pleasantly playable experience on PC, either — even with a high-end PC, you’re going to be running into plenty of issues. It’s an unfinished game, and one whose technological faults were purposely obfuscated by CD Projekt Red during the review process.
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For review purposes, the media only had access to PC codes. Console codes, likely due to the massive technical issues present in the game’s console versions, were not made available before the first patch. Press was also not allowed to use any footage not already present in trailers.
The deception has led to a reportedly “mutual decision” for Cyberpunk 2077 to be removed from the PlayStation Store. Microsoft is also expanding its refund policy to let people unhappy with the game’s performance on Xbox get their money back. The developer also took to Twitter on Dec. 18 to tell consumers that they can get a refund for retail copies by submitting a valid proof of purchase to CD Projekt Red before Dec. 21.
Four days after the game’s launch, CD Projekt Red executives issued a statement in which they took responsibility for the problematic launch. Unfortunately, it seems they’re not keen on taking responsibility for the crunch they put the developers through.
On Dec. 18, a Bloomberg report revealed that, when asked by developers about whether the directors felt hypocritical for making a game about corporate exploitation while expecting their employees to work mandatory six-day weeks for months, CD Projekt Red’s directors responded in a “vague and noncommital” manner. When asked about the crunch time, they said they had plans to improve production practices for the future with no elaboration. Despite being first announced in 2012 and delayed three times in 2020, developers say that Cyberpunk 2077′s deadlines, set by the board of directors, “were always unrealistic.”
It’s awful to know that these developers will be crunching even more than they already have had to in order to release these patches for Cyberpunk 2077. Hopefully, there will be changes to the executive and management boards at CD Projekt Red after such a disastrous launch and treatment of the developers.
For our 2-hour review podcast on Cyberpunk 2077, you can listen to it here.