XCOM: Chimera Squad is here and it’s bringing the turn-based action that fans have come to expect. Boasting a solid difficulty curve, it’s easy to lose an agent or two if you’re not careful. While your agents can take a fair amount of damage, they will eventually begin to bleed out and die if they are left unattended. Even if you manage to save them, there’s a very, very good chance that the agent will have a Scar. This is a negative, passive debuff that will stay with your agent until they’re healed. Thankfully, healing them is quite easy, but it can be a bit frustrating early on when your agent pool is so small.
How to Heal Scars
When your agent is inflicted with a Scar you can heal them by using the Training area. This is the green icon on the left side when you’re at the command center. When you open up Training you’ll be given the option to put that agent in Basic Conditioning or heal their Scar. Picking the later removes your agent from use for two in-game days while they work on removing their debuff. During this time, you can either use another agent on a mission or just end the day twice in a row at the map screen.
Keep in mind, if you decide to just advance time then various districts’ Unrest meter will increase. It’s important to monitor this and use a Field Team to slow the progress down if needed. If you have back-up agents then you should always try to remove an agent’s Scars – especially if they’re apart of your core team. Because Scars are going to be inevitable, you should always try to have at least 2-3 agents that are leveled up. This will ensure that you aren’t wasting time while they’re in training and you can always send them off on Spec Ops missions if you’re primary squad is good.
More XCOM: Chimera Squad
An agent will acquire a Scar if they take a severe amount of damage or are knocked down during a mission. The former appears to be a random chance, as I had two members both drop to very low health but only was given a Scar. However, if an agent is knocked down then they almost certainly get a Scar, even if your teammate manages to stabilize them during combat. Because of this, I strongly recommend always trying to have some sort of healing agent on your team. This will let you play a bit more aggressively and make longer, defense-oriented missions much easier.