Relationships play a big role in Wildermyth, allowing for the characters you bring to each adventure to develop and grow together, either ending up in marriage or rivalries. This element can have lasting effects both inside and outside combat, so it is vital to know how it works beforehand. This guide explains everything there is to know about relationships in Wildermyth, the benefits you obtain in combat, and how romance, marriage and, children work.
How Do Relationships & Romance Work?
This broad and rather existentialist question can be narrowed down when talking about Wildermyth. But the answer carries intricacies still. In-game, each character has its own personality stats — some can be greedy, hotheaded, or cowardly, amidst others. This will naturally give them major or lesser compatibility with party members, leading to three possible outcomes: friendship, rivalry, and romance.
Relationships can occur at random over time or as a result of certain story events, and the character’s personality stats end up scaling on said possibilities. As your team fights battles together, as well as taking part in missions, quests and random events as a group, they’re rewarded with relationship points. This all happens in the background, so don’t worry about this element intertwining with the experience in general. But it’s important to understand that, while chances are very much arbitrary, there are factors involved that can lead to certain results over others.
Romance, for example, has a few more conditions, as it can trigger randomly if both characters are eligible beforehand. This includes personalities (a diagram in the wiki showcases all permutations – blue are positive, orange are negative), but also love interests. Each character has a hidden aspect that defines whether they’re into men or women (this can only be viewed through devmode), and yes, there can be gay relationships as well.
As per relationships occurring as a result of story events, that will depend on the choices you make throughout. If you’re not into the randomization aspect, you can opt to disable random romances and/or rivalries in the character sheet, under the Customize menu. This will make it so that these two types of relationships happen only after events.
In addition, if you’d like to have some agency in the relationships that may happen in a new adventure, you can reroll characters as many times as you want, as well as tweak their stats to come up with specific results — a romantic hothead, a greedy snark, and so on.
Agency can also be employed as a way to provide continuity to your characters in other adventures. Wildermyth allows for you to ‘save’ characters in the game, and choose them again in future adventures (which work as campaigns). If you’d like for certain characters to maintain their romances and rivalries, you can opt to ‘Lock’ them in the Relationships tab of the character sheet. Just know that while you’ll be locking the status, you will lose the levels you’ve gained for either.
Relationship Benefits List and How They Work
Relationships aren’t just for deepening the backstory of your characters, however, as they also provide practical bonuses in battle. Friendships, rivalries and romances can have up to five levels, each increasing said bonus a bit further. This will occur simultaneously with the aforementioned ways relationships work, so again, you will see the results as the game progresses — unless you take part in specific events that are relationship related.
The most common and neutral outcome of relationships in Wildermyth is friendship. The benefit of this occurs when your befriended characters are walling together, which is a fancy term for when they happen to be adjacent to each other in the combat grid.
- Crony (level 1): +10 to block chance
- Confidant (level 2): +15 to block
- Comrade (level 3): +20 to block chance
- Companion (level 4): +25 to block chance
- Bloodbond (level 5): +30 to block chance
As for romance, a character will gain a damage bonus against enemies who attack the romanced counterpart, until the end of the mission.
- Crush (level 1): +1 damage
- Flame (level 2): +2 damage
- Sweetheart (level 3): +3 damage
- Lover (level 4): +4 damage
- Soulmate (level 5): +5 damage
Lastly, rivals will obtain a bonus to stunt whenever the rival performs a stunt. This will last until the opposite character also performs said action, so no, they do not chain. In Wildermyth, this term refers to a critical hit, rather than stuns.
- Peer (level 1): +25 to stunt
- Irritant (level 2): +35 to stunt
- Frenemy (level 3): +45 to stunt
- Antagonist (level 4): +55 to stunt
- Rival (level 5): +100 to stunt
How Does Marriage and Children Work in Wildermyth?
Both marriage and children are far more arbitrary. As of now there is no way to trigger either event manually, although we do know how each can happen.
Marriages can occur between characters in a romance (they do not need to be level five) during the years of peace. This is an epilogue of sorts that follows after finishing a chapter in an adventure. The game will display said event in its comic vignettes if it happens, but there is no guarantee of it.
The same goes for children. Marriages don’t always lead to them, as couples can still have children without ever getting married and vice versa. In our experience we stumbled upon the son of a single character, so again, it varies.
One way to increase your chances is to have less than five party members (which is the party size cap). Again, it won’t guarantee it, but the game will most likely lead to any of your characters introducing their children as a party member.
In summary, you can force some relationship outcomes through the aforementioned devmode, or just by disabling random outcomes. But if you’re experiencing Wildermyth as originally intended, well, have fun seeing your characters fancy or declare rivalry to one another!