The Outer Worlds Skills Guide – Skills List, Tips for New Players

You’ve created your Outer Worlds character and are waist deep in the game, but now you’re faced with a decision. Which skill do you invest points into as you level up? There are about 20 different options and each has five different perks, unlocked by reaching certain benchmarks. We’ve put together this Outer Worlds Skills guide so you can easily see all of the different perks that can be earned. We also provide some investment recommendations based on how impactful these perks are.

Ready to get planning? Here we go!

You May Also Like:

The Outer Wilds Skill Tips

While you may be tempted to put points into skills which help you kill enemies, there are a lot of other skills which open up options which would otherwise be locked to you.

  • Persuade, Lie, and Intimidate can provide you with new options during dialogue.
  • Sneak (20) lets you steal from NPCs.
  • Hacking (20, 40) gives you access to vending machines including restricted items.
  • Lockpicking (60) lets you see what’s inside containers before you try and open them.
  • Science (20) unlocks the ability to tinker with your weapons and armor.
  • Medical (20, 40, 80) adds more slots on your Inhaler to make more complicated recipes.

The Outer Wilds Skills

The skills system in Outer Worlds is different from a lot of other similar games. Rather than spending points on individual skills, you start off by spending points on the more general ability type the skill falls under. Say you want to put points into the Ranged abilities of Handguns, Long Guns, and Heavy Weapons. You’ll start by putting up to 50 points in Ranged itself. Each point will significantly increase those three skills. It isn’t until you have 50 points in Ranged that you can specialize by adding points directly to Handguns, Long Guns, or Heavy Weapons.

Each kill has different upgrades that unlock with every 20 points invested.

1-Handed Melee (Melee)

Increases critical hit chance with 1-Handed melee weapons.

  • 20 Novice – Unlock power and sweep attacks
  • 40 Competent – Unlock TTD location hit effects
  • 60 Adept – 1-Handed melee weapon reach +30%
  • 80 Expert – 1-Handed melee weapon TTD drain -50%
  • 100 Master – Power and sweep attack chance to stun +25%

2-Handed Melee (Melee)

Increases 2-Handed Melee crit chance.

  • 20 Novice – Unlock power and sweep attacks
  • 40 Competent – Unlock TTD location hit effects
  • 60 Adept – 2-Handed Melee weapon attacks are unblockable
  • 80 Expert – 2-Handed Melee weapon TTD drain -50%
  • 100 Master – Power and sweep attack chance to knockdown +25%

Handguns (Ranged)

Increases handgun crit chance, reduces handgun sway.

  • 20 – Unlock TTD location hit effects
  • 40 – Handgun critical damage +50%
  • 60 – Minimum armor penetration damage +10%
  • 80 – Debuffed enemy critical chance +20%
  • 100 – Handgun critical hits ignore 100% armor

Long Guns (Ranged)

Increases long gun crit chance, reduces long gun sway.

  • 20 – Unlock TTD location hit effects
  • 40 – Long gun critical damage +50%
  • 60 – Long gun headshot / weakspot damage +20%
  • 80 – Deadly Focus: No weapon sway for 5 seconds after each kill
  • 100 – Long gun critical hits ignore 100% armor

Heavy Weapons (Ranged)

Increases heavy weapon crit chance, reduces heavy weapon sway.

  • 20 – Unlock TTD location hit effects
  • 40 – Heavy weapon critical damage +50%
  • 60 – Heavy weapon reload speed +30%
  • 80 – Heavy Weapon Frenzy: Critical hits increase rate of fire +30% for 3 seconds
  • 100 – Heavy weapon critical hits ignore 100% armor

Dodge (Defense)

Increases dodge distance and reduces harmful status effect duration.

  • 20 – Unlock the ability to leap (dodge forward).
  • 40 – Dodge recovery speed +100%.
  • 60 – Dodge Protection: +30% armor rating for 5 seconds after every dodge.
  • 80 – Dodge Force: After dodging, your next melee attack gains +50% damage.
  • 100 – Dodge Penetration: Weakspot hits have a 50% chance to ignore armor for 5 seconds after every dodge.

Block (Defense)

Improves armor rating when using a melee weapon.

  • 20 – Perfect Block: Block just before you get hit to stagger your attacker..
  • 40 – Weapon durability loss from blocking -25%.
  • 60 – Walk speed while blocking +100%.
  • 80 – No weapon durability loss on a perfect block.
  • 100 – Perfect blocks weaken opponents, increasing the damage they take by +100% for 5 seconds.

Persuade (Dialogue)

Doesn’t buff any stats. May open up additional options during dialogues.

  • 20 – Cower: Humans have a 20% chance to cower in fear for 3 seconds after the first time you hit them.
  • 40 – Cower duration +7 seconds
  • 60 – Cowered target’s armor -50%
  • 80 – Human cower chance +10%
  • 100 – When a Human cowers, you gain +25% Armor for 10 seconds.

Lie (Dialogue)

Doesn’t buff any stats. May open up additional options during dialogues.

  • 20 – Scramble: 15% chance Automechanicals will slowly attack other enemies instead of you for 17 seconds.
  • 40 – Scramble duration +7 seconds
  • 60 – Scrambled Automechanicals attack at their normal speed.
  • 80 – Automechanical scramble chance +10%
  • 100 – Scrambled Automechanical weakspot damage +30%

Intimidate (Dialogue)

Doesn’t buff any stats. May open up additional options during dialogues.

  • 20 – Terrify: 20% chance Creatures will become Terrified and flee for 10 seconds after you kill one.
  • 40 – Terrify’s area of effect +100%
  • 60 – Terrified creature movement speed -30%
  • 80 – Creature terrify chance +10%
  • 100 – Terrifying a Creature gives crit chance +5% and critical damage +25% for 10 seconds.

Sneak (Stealth)

Increases NPC awareness decay rate and sneak attack damage.

  • 20 – Sneak Attack: Attack unaware enemies while crouched to deal bonus damage.
  • 40 – Pickpocket: Steal from humans while sneaking.
  • 60 – Crouch movement speed +25%.
  • 80 – Sneak Attack weapon damage +20%.
  • 100 – Sneak Attacks ignore +50% of the target’s armor.

Hack (Stealth)

Doesn’t buff any stats.

  • 20 – Unlock the ability to sell goods to vending machines.
  • 40 – Unlock access to restricted items in vending machines.
  • 60 – Hack Automechanicals: Turn them off for 3 seconds.
  • 80 – Automechanical detection range -30%.
  • 100 – Hack Automechanical distance +2.5m (5m).

Lockpick (Stealth)

Doesn’t buff any stats.

  • 20 – Doors and containers requiring 1 Mag-Pick to unlock are free to open.
  • 40 – Find +25% more Bits in containers.
  • 60 – Lockpick Preview: See what is inside locked containers.
  • 80 – Lockpicking speed is increased to be nearly instant.
  • 100 – Find Pristine item chance +100%.

Medical (Tech)

Increases heal amount granted by the Inhaler, increases effect duration from items slotted in the Inhaler.

  • 20 – Unlock the 2nd drug mixing slot for the Inhaler.
  • 40 – Unlock the 3rd drug mixing slot for the Inhaler.
  • 60 – Hostile effect duration on targets +50%.
  • 80 – Unlock the 4th drug mixing slot for the Inhaler.
  • 100 – Damage bonus vs. Humans +20%.

Science (Tech)

Improves plasma damage, shock damage, & science weapon effects.

  • 20 – Tinker: Improve your weapons and armor in the Workbench.
  • 40 – Tinkering cost -50%.
  • 60 – Corrosion damage and N-ray damage +25%.
  • 80 – Tinkering cost for science weapons is capped.
  • 100 – Further reduce tinkering cost to -90%.

Engineering (Tech)

Doesn’t buff any stats.

  • 20 – Field Repair: Repair weapons and armor in the inventory.
  • 40 – Break down weapons and armor for a 20% chance to extract a basic mod.
  • 60 – 20% chance items you repair will become Pristine, increasing value and durability.
  • 80 – Break down weapons and armor for a 10% chance to extract a rare mod.
  • 100 – Damage vs Automechanicals +20%.

Inspiration (Leadership)

Increases companion damage bonus.

  • 20 – Companion Abilities: You can order Companions to do special attacks.
  • 40 – Companions gain +20% armor rating.
  • 60 – Companion skill bonus to player skills +100%.
  • 80 – Inspired Precision: When Companions kill an enemy, the party gains critical hit chance +20% for 5 seconds.
  • 100 – When Companions kill an enemy, all Companion ability cooldowns -20%.

Determination (Leadership)

  • 20 – The Inhaler heals you and your companions, but they get 30% of the healing effect.
  • 40 – Companion critical damage +20%.
  • 60 – Companions get an additional 25% of the Inhaler’s healing effect
  • 80 – Resolve: If a Companion is downed, party gains +50% armor rating and +50% damage for 10 seconds.
  • 100 – When Companions kill an enemy, they gain 50% health.

And there you have it! Which skills are you going to chase down? What ones do you think provide the most value? Let us know in the comments below!

Tags

Dillon Skiffington

Guides Editor at Fanbyte. Dillon is probably thinking about Destiny 2 right now.

Related Articles

Leave a Reply

Your email address will not be published.

Close