The Outer Worlds Perks Guide – Perks List, Tips

The Outer Worlds is right around the corner! While we haven’t been able to get our hands on it just yet, there’s been a plethora of information released from preview builds including lots of gameplay. We’ve scrounged around—special thanks to MrMattyPlays, in particular—and found all of the Outer Worlds perks available in the game. Not sure which ones to pursue? We’ve got tips and recommendations as well!

As a reminder, all of the information below was obtained from publicly available preview videos and it may be different in the final release later this month.

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The Outer Wilds Perk Tips

  • If you’re going to play solo, with no companions, pick up the perks that reward you for doing so!
  • There’s a ton of carry weight to be gained via perks.
  • If you’re really into killing enemies, there are a handful of Tier Three perks that are must buys including Steady Hand, Confidence, and Boom, Headshot.

The Outer Worlds Perks

While we don’t yet know how many perks you can have in total, we do know there are three different tires. From what we’ve seen, there’s no difference between Tier One and Tier Two perks. You can choose them at will. Tier Three perks, however, require at least ten previously unlocked perks.

Tier One Perks

  • Toughness: +50% Base Health
  • Slow the World: +25% Tactical Time Dilation Meter Max
  • Lone Wolf: +25% Damage when alone in party
  • Strider: +25% Walk Speed
  • Cheetah: +20% Sprint Speed
  • High Maintenance: -25% Weapon/Armor Durability Loss
  • Precision: +15% Companion Crit Chance
  • Resilient: +10 Base Armor Rating
  • A Few Bits More: +100% Additional Ammo stock & Consumable stock on Vendors
  • Pack Mule: +50kg Carrying Capacity
  • Quick and the Dead: +50% Tactical Time Dilation Recharge Rate
  • Traveler: Unlocks the ability to fast travel when encumbered
  • All For One: +50% XP from Companion Kills
  • The Negotiator: -25% Vendor Surcharges

Tier Two Perks

  • The Reaper: +25% Tactical Time Dilation Meter
  • Run and Gun: -65% Movement Penalty to Accuracy
  • Weird Science: +50% Science Weapon Damage
  • Speed Demon: +25% Movement Speed during time dilation
  • Scanner: +20% Bonus to Extra Headshot/Weakspot Damage
  • The Collector: +5m to Interactable Highlight Range
  • Snake Oil Salesman: +20% Vendor Buying Price
  • Soliloquy: +10 Dialogue Skills when you have no Companions
  • Pack of Pack Mules: +40kg Carrying Capacity Bonus from Companions
  • Hoarder: -50% Consumable Weight
  • Harvester: 15% Health Restored per Kill
  • Rolling Thunder: -20% Companion Ability Cooldowns for each of your kills
  • Tag Team: 25% Chance to reset a companion ability cooldown when using the other companion’s ability
  • We Band of Brothers: 25% chance to reset a companion ability cooldown on each critical hit

Tier Three Perks

  • Wild Science: +50% science weapon damage
  • Steady Hand: After killing an enemy, weapon sway and accuracy penalties when moving are reduced to zero for a short time.
  • Confidence: After killing an enemy, your next attack is a guaranteed critical hit.
  • Armor Master: +10% armor rating bonus and +100% skill bonus from any armor you wear.
  • Super Pack Mule: +100kg carrying capacity.
  • Tactical Master: When your TTD meter is at full capacity, upon activating TTD you keep normal movement speed for five seconds.
  • Revenge: Whenever you are affected by a harmful combat effect, you deal 20% increased damage.
  • Solo Sneaker: Reduces the detection radius of enemies by 33% when you have no companions in your party.
  • Tit for Tat: 15% of melee damage you deal is returned as health.
  • Thick Skin: -15% area of effect damage and plasma damage received.
  • Penetrating Shots: Your ranged attacks reduce the target’s armor rating by one point per hit for ten seconds. Can stack multiple times.
  • Don’t Go Dyin’ On Me: When you use the inhaler, any downed companions are revived with 25% health. 15 minute cooldown.
  • Boom, Headshot!: Headshot kills explode, dealing 25% of their damage to enemies within 2.5 meters.
  • Last Stand: While under 25% health, you deal 30% more damage.

That’s it for now! The Outer Worlds releases next Friday on October 25. As soon as we can, we’ll be updating all of our guides with the latest information and our experiences. You can expect some more detail on what perks are the best and how many perks you can earn in total.

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Dillon Skiffington

Dillon is the Guides Editor at Fanbyte. He can't seem to quit games as a service or looter shooters — unfortunate news for his backlog, really. Can't get enough game art, soundtracks, or space games. You can find him on Twitter @Squiblon.

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