The Division 2 Weapon Guide – Exotics, Mods, Talents

Weapons in The Division 2 have changed significantly since the original game. Exotics, classes, talents, and even the way grenades work are all brand-new. So we’ve compiled this guide to explain how weapons work in The Division 2. First, a look at all of the Division 2 exotic weapons!

Exotic Weapons

Exotics are specially named weapons with unique properties. They’re typically the most powerful gear in the game (in specific circumstances). Ubisoft promises that “exotic weapons will stand out a lot more in the sequel.” To that end, each has a unique look and its own lore connected to the world of The Division 2.

Only one Exotic weapon can be equipped at a time. Acquiring them will require you to complete specific tasks throughout the game. They can also be obtained through crafting, presumably once you’ve already acquired them. To do this, however, you’ll need to purchase the blueprint from vendors and you’ll need to have an exotic material from breaking down any Exotic item.

There are a total of eight exotic weapons in The Division 2 which fall under the following categories. Click on any of the names for our exotic weapon guides!

Pre-order Bonuses

  • Lullaby Exotic Shotgun
  • Ruthless Exotic Assault Rifle

Launch Exotic Weapons

Tidal Basin Update Exotic Weapons

Operation Dark Hours Raid Weapon

Main Weapon Types

The developers have also added a new weapon category: Rifles. The category will contain all semi-automatic and burst-fire rifles. Your automatic weapons will be split between Assault Rifles and Marksman Rifles.

Ubisoft says this decision came down to weapon balancing, primarily around perks. The hope is that they’ll be able to create “create specific and relevant bonuses” for the slower firing rifles.

  • Assault Rifles – Fully automatic rifles for mid-range combat. They’re highly accurate, but don’t fire as quickly as submachine guns.
  • Marksman Rifles – Akin to sniper rifles in other games.
  • Submachine Guns – Close-range automatic weapons with high damage output. They lose effectiveness at long distances.
  • Shotguns – Short-range, high damage weapons with a slow rate of fire.
  • Light Machine Guns – Large automatic weapons. They pack a punch and carry huge magazines. The trade-off is their long reload times and slow rate of fire.
  • Pistols – Close-to-mid-range sidearms. These were typically used as “last resorts” in the first game.
  • Rifles – A new weapon category that includes semi-automatic and burst-fire rifles.

Weapon Values

Each weapon in The Division 2 comes with three primary values: damage (DMG), rounds per minute (RPM), and magazine capacity (MAG).

DMG covers how much damage each bullet does. You can expect slower firing weapons to have a higher DMG value than faster ones.

Rounds per minute indicates how quickly the weapon will fire. With this value alone you should be able to tell the difference between a semi-automatic and an automatic weapon.

The magazine size, while important, is pretty straight forward. This is how many rounds you can shoot before needing to reload.

The Division 2 Weapons

With these values, you’re able to compare weapons to each other. Do you take a faster firing weapon that does less damage, but should be able to shoot more rounds? Or do you go for a weapon that fires more slowly, but deals massive damage with each shot?

There are four minor values for each weapon as well: accuracy, reload speed, range, and stability.

Outside of reload speed, these values are a little more fuzzy. They’re primarily used to compare weapons against another. Here you’ll be able to tell if your new assault rifle will be less accurate and harder to control.

Grenades

Grenades have changed considerably between The Division and The Division 2. Instead of having multiple types to choose from right away, Division 2 players can only access concussion grenades from levels 1-29.

At level 30, however, you unlock three new varieties. These are determined by whatever “specialization” you assign your character. The new grenade types are…

  • Flashbang Grenades for Sharpshooters
  • Incendiary Grenades for Demolitionists
  • Frag Grenades for Survivalists

Your grenade type is locked to your specialization. So even if you switch classes, which it seems you can do, you’re stuck with that new specialization’s grenade type—no mixing and matching. You’ll always have access to concussion grenades, however.

Mods

Weapon modifications are no longer drops in The Division 2. Instead they’re unlocks you receive by leveling up your character. Once a mod is unlocked, it’s available on every weapon you have—as many times as you want. So you can equip Reflex Sights to an SMG and an assault rifle at the same time, for example.

Gear mods on the other hand still drop like normal. These only have positive traits, though they still have random bonuses and stats which can be better based on the gear mod’s rarity. For the large part, weapon mods have only positive bonuses, though a few come with some negative side effects.

Weapon Talents

Weapon talents also sound significantly different in The Division 2. Previously, these were bonuses that triggered if your character had high enough skill levels. So an LMG might speed up your ability cooldowns with every kill, but only if you had a high enough Electronics score.

Ubisoft says talent requirements will include everything from “having a gear piece with a particular brand, a certain attribute, or having a specific weapon type equipped.” Which should give players more freedom to build their characters around their weapons.

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Steven Strom

An obsessive writer broadcasting to you live from the middle of nowhere. Thinks cute things are good, actually.

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2 Comments

  1. It feels like there should be more “specializations”. I’m really enjoying my LMG M60 / Rifle M44 Carbine combo but after trying the end game beta classes I’m enjoying them or their “super weapons” nearly as much.

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