There are a lot of things that go bump in the night in Phasmophobia, but one of the simplest to deal with is the jinn. An extremely territorial ghost, the Jinn will defend the room it’s haunting at all costs. This may sound tricky, but the jinn is relatively easy to deal with, even if you’re rather new to the game. For season paranormal investigators, the Jinn is certainly only of the simplest ghosts to work around unless its haunted area is a major intersection like a kitchen or living room. If you’re just starting out or struggling to gather enough evidence on this being, here is everything you need to know about the jinn.
Identifying the Jinn
- EMF Level 5
- Ghost Orbs
- Spirit Box
As we’ve stated before, the jinn is very territorial and will become increasingly more active (and aggressive) if someone is in its room. The first sign you have a jinn is if you get an EMF Level 5 reading when either sweeping the room or objects it interacts with. Jinns often interact with electronics such as car alarms, light switches, radios, televisions, and phones. If any of these start going off frequently there’s a good chance you’re dealing with either a jinn or mare. Thankfully, you can easily tell if it’s a jinn because mares will never turn light switches on, only off. Since they thrive in darkness, they want to eliminate all sources of light, while jinns really don’t care. Make sure to sweep any object the jinn touches with the EMF reader!
For Ghost Orbs, just set the camera down either in the room or just outside of the room so it’s looking through the doorway. Doing so will decrease your chances of being attacked since you’ll be just out of the jinn’s room, but can still gather evidence. If you do need to set the camera up in the jinns room, try to minimize your exposure so have a plan when you enter. The last thing you want to do is fumble around in this entity’s haunted room, raising your chance of being attacked and killed.
The final (and most dangerous) way to identify a jinn is by using a Spirit Box. If you’re on a small map like a cabin or house and have discovered the haunted room, I recommend getting this step out of the way first. If you are suspecting the entity is a jinn, quickly go into the room, turn off the lights, and ask a couple of questions. Make sure to have an escape plan ready if the jinn does attack, especially if it’s a tiny bedroom or cramped basement. Some questions I like to ask a jinn are:
- Where are you?
- Give us a sign
- Make a noise
- Is there anyone here
- Can you move something?
Another, more consistent method to determine if this is a jinn is by watching the activity meter in the truck. If it only spikes when someone enters the room then there’s a very good chance you have a jinn. Keep someone back to watch the map and meter, so you can easily identify if this is a territorial ghost and what room it’s haunting. This can be a little tricky on the bigger maps since there’s so much space to cover, so use this as a way to confirm your suspicions if you lack all three pieces of evidence.
Dealing With a Jinn
The easiest way to deal with a jinn is to avoid going into its room unless you absolutely have to. Doing so won’t guarantee that the jinn doesn’t initiate a hunt, but it will give you a much better chance of surviving. I also recommend throwing a crucifix into the room any time you have to go in, just to protect your team. Since the jinn moves faster than any spirit during a hunt, it can easily catch players and kill them before they either escape or reach a safe hiding place.
To remove this ability, shut the breaker off for the building. While this will plunge your team into darkness, it also forces the jinn to chase at a normal speed. I strongly recommend doing this after you’ve identified the jinn — especially if you still have optional objectives left to complete. There’s a good chance you’ll run into a lot of jinns, as they are one of the most common ghosts in Phasmophobia. So long as you are cautious about entering the haunted room, you can easily manage this entity either by yourself or with a team.