The original Mass Effect 3 release has a feature called Galaxy at War. Throughout the course of the game you have to prepare the universe’s efforts against the reaper threat. The campaign alone frequently isn’t enough to make sure Shepard is prepared for the final battles. A lot of your Galactic Readiness score comes from your multiplayer efforts and as a result, many grind it out before finishing the campaign.
Failing to keep the score high enough results in the best ending being locked out. Players of Mass Effect 2 before it were well aware of the consequences of finishing the game without being 100 percent certain everything was taken care of. In Mass Effect: Legendary Edition, however, the cooperative component of the title has been removed and as a result, BioWare has had to change how the system works.
How Does Galactic Readiness Work Now?
With the updated system your Galactic Readiness score increases as you play through the entire trilogy rather than being isolated to the final game. In the first two titles, there is no indication that you’re making progress, but upon arriving in Mass Effect 3, you’ll start off somewhat prepared.
The entire system has been rebalanced since there is now a limited amount of content you can complete, rather than infinitely grinding multiplayer matches. If you play through all three games in a row you should have a pretty comfortable cushion by the end.
So I Can’t Just Jump Into Mass Effect 3?
You can! You won’t, however, see much success if your hope is to speed through the main campaign of Mass Effect 3. If you haven’t played Mass Effect 1 and 2 before it, you’ll need to complete just about every single drop of content available in Mass Effect 3 if you want the best ending possible.
What Are the Other Major Changes?
The biggest changes across the entire trilogy were obviously in Mass Effect 1, but it is important to note that DLC, including additional weapons and armor packs, are now spread out organically. They’re no longer just available right out of the gate. Those weapons will need to be researched and built and you shouldn’t expect to play Mass Effect 2’s Arrival DLC at the start of the game.
Here are the highlights from Mass Effect 1:
- Faster load times in elevators. These can be skipped.
- Reworked controls, cover behavior, squad behavior, and aiming.
- Improved cameras.
- Updated sound design and weapon sounds.
- Overhauled Mako experience complete with better controls.
- More accurate shots
- Shield regenerates faster.
- Less drift.
- More realistic physicals.
- There are now boosters in addition to the original jump jets.
- Lava is no longer an instant death.
- Larger inventory size.
- You can now use any weapon, even if you aren’t proficient in it.
- Meaning there’s no huge aiming penalty anymore.
- Faster weapon cooldown after overheating.
- Better weapon accuracy.
- Medi-gel has a shorter cooldown.
- A rebalanced talent point system called Legendary level-up mode.
Overall, there’s a lot to experience. I recommend checking out Kenneth’s posts below!
- Here’s How Mass Effect: Legendary Edition Will Run on Different Consoles
- A Mass Effect Legendary Edition Toggle Lets You Put Back the Original Mako Controls
- Your Old Face Code May Not Work Perfectly in Mass Effect: Legendary Edition
- Making Up for Lost Time With Photo Mode in Mass Effect: Legendary Edition
Whether you’re a first-time player or returning for another run through the galaxy, hopefully you’re prepared when you do finally go toe-to-toe with the reapers.