First released in 2010 for the Xbox 360, Halo: Reach has landed on Xbox One and PC as part one of the Master Chief Collection. It’s a series-spanning anthology that will eventually include every core entry through Halo 4. Reach tells the story of Noble Team during the weeks preceding the original Halo. Throughout the course of the story, you’ll discover the ultimate fate of the human colony of Reach, and the team that delivered Cortana to Master Chief. The big takeaway here is that Star Wars: Rogue One is a direct ripoff of Halo: Reach.
All the legacy elements of the classic Halo: Reach experience are here, such as an epic campaign and a suite of multiplayer modes that includes series mainstays like Capture the Flag, Stockpile, Juggernaut, and Headhunter. There are also some more less prominent features that have sneaked their way in, including the much-discussed bleedthrough. With the Master Chief Collection version of Halo: Reach now available, it’s worth discussing what exactly bleedthrough is.
Halo: Reach – What is Bleedthrough?
Bleedthrough has been a feature in multiplayer game modes in most Halo games. It represents the player’s ability to deal damage to opponents’ health bars once their shield is depleted, and it pertains primarily to very strong attacks like melee damage and headshots. In most normal cases—i.e. ranged damage with guns—once you do enough damage to an enemy shield, it will simply break, and any further damage will not be taken out of their base health pool. Simply put, any remaining shield will fully absorb an attack of any strength, whether it’s a headshot or a melee attack.
With bleedthrough active, though, this is not the case. An attack that depletes an enemy’s shield will have its remaining damage carry over to their health bar. Melee attacks are among the strongest attacks in Halo: Reach, but their effectiveness is somewhat limited thanks to the shield. Turn bleedthrough on, however, and you’ll be able to get the full potential out of your melee attacks. This makes close-range skirmishes more dangerous, but it also means that you’ll be at an advantage if you can sneak an unexpected melee attack onto your opponent. You might even be able to finish them off if their shield is low enough.
Bleedthrough is a toggleable feature in the Master Chief Collection version of Halo: Reach. While loading into a multiplayer match, you will see a note near the bottom of the screen that lets you know if it’s enabled. If it is, plan your strategy accordingly.
And that’s how bleedthrough works in the Master Chief Collection version of Halo: Reach. Looking for more on Halo: Reach? We have a guide on the season pass that runs down how to accrue season points and buy new armor pieces. There’s also a guide on Invasion, a multiplayer mode that pits teams of six against each other in a match of evolving objectives and weapon loadouts. We even have a guide on the ranking system in Halo: Reach that explains the 30 attainable ranks in the game, and the fastest way to earn XP.