Genshin Impact Venti Guide: Best Build, Artifacts, & Team for Patch 1.4

It’s been a long time since Venti was last available. Featured in the first ever 5-Star banner once Genshin Impact properly launched, Venti hasn’t been seen since October 28. If you’ve been waiting to add him to your team, you’ll again have a chance to do so. The Ballad of Goblets banner returns on March 17 and runs until April 6! Since lots of you will be getting your hands on him, we decided it was a good time to finally release a dedicated build guide! So let’s take a look at Venti and how to truly make him shine with the best team comp, best weapons, and best artifacts.

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Genshin Impact 1.4 Keyart

Venti Abilities

Venti is probably the best overall character in Genshin Impact. He works as a fantastic sub-DPS with great energy generation and long lasting AOE abilities but can also double as a primary DPS. To top that off, he also works as a great support. This is due again due to his long lasting AOE abilities, but also the debuffs he gives to foes.

His basic ability summons a wind domain which deals AOE Anemo damage for six seconds on a press or 15 seconds on a hold, launching enemies into the air. His ultimate fires an arrow which pulls in enemies and deals continuous AOE damage over eight seconds. This obviously combos well with his basic ability. Launch enemies into the air and then use your ultimate to grab and drag them along, preferably using Elemental Absorption to give it another damage type.

Divine Marksmanship (Normal Attack)

    • Normal Attack: Perform up to six consecutive strikes.
    • Charged Attack: Perform a more precise aimed shot with increased damage. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo damage.
    • Plunging Attack: Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AOE DMG upon impact.

Skyward Sonnet (Elemental Skill)

    • Press: Summons a wind domain at the opponent’s location, dealing AOE Anemo damage and launching opponents into the air.
    • Hold: Summons an even larger wind domain with Venti as the epicenter, dealing AOE Anemo damage and launching affected opponents into the air. After unleashing the hold version of this ability, Venti rides the wind into the air. Opponents hit by Skyward Sonnet will fall to the ground slowly.

Wind’s Grande Ode (Elemental Burst)

    • Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in objects and opponents, dealing continuous Anemo damage.
      • Elemental Absorption: If the Stormeye comes into contact with Hydro, Pyro, Cryo, or Electro elements, it will deal additional elemental damage of that type. May only occur once per use.

Embrace of Winds (Passive 1) – Unlocked at Ascension 1

    • Holding Skyward Sonnet creates an upcurrent that lasts for 20 seconds.

Stormeye (Passive 2) – Unlocked at Ascension 4

    • Regenerates 15 energy for Venti after the effects of Wind’s Grand Ode end. If an Elemental Absorption occurred, this also restores 15 energy to all characters of that corresponding element.

Windrider (Passive 3) – Unlocked Automatically

    • Decreases gliding stamina consumption for your own party members by 20%. Not stackable with passive talents that provide the exact same effects.

Recommended Venti Build

While a lot of folks, myself included, normally consider Venti to be a support since he’s a great addition to any team, he can also be a DPS. Just combine him with another Anemo user, throw in a sub DPS that you mainly use for abilities, and add a support you like for a really solid team comp.

Weapon Options

With Patch 1.4, Elegy for the End likely becomes the best available weapon for support Venti. It gives the character wielding it 60 Elemental Mastery all the time. Every 0.2 seconds you can gain a Sigil of Remembrance from an elemental skill tick or elemental burst. The character doesn’t need to be on the field for this. For example, Venti’s ultimate can provide Sigils when you use his ultimate and then switch to another character. Once you have four sigils, which takes at least 0.8 seconds, all four Sigils are consumed and you gain the Millennial Movement buff for 12 seconds.

When this buff is active all characters gain 100 Elemental Mastery and have their attack increased by 20%. There’s a 20 second cooldown on this effect.

If you have a support Venti, Elegy for the End is an excellent pairing. Because both of Venti’s abilities involve hitting enemies with an area of effect spell over an extended period of time, he’s a perfect fit. His elemental skill lasts between six and 15 seconds, letting you get a full activation each and every time and his ultimate can do it as well.

For those without Elegy for the End, we recommend sticking with something trustworthy like The Stringless or Favonius Warbow.

Elegy for the End (5-Star) – Increases Elemental Mastery by 60. When the elemental skills or elemental bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can only be triggered once every 0.2 seconds and can be activated if said character is not on the field. When you possess four Sigils of Remembrance, all of them are consumed and all nearby party members gain the Millennial Movement: Farewell Song effect for 12 seconds. Millennial Movement: Farewell Song increases Elemental Mastery by 100 and increases attack by 20%. Once triggered, you will not gain Sigils of Remembrance for 20 seconds. Buffs of the same type will not stack.

The Stringless (4-Star) – Increases elemental skill and elemental burst damage by 24-48%.

Favonius Warbow (4-Star) – Critical hits have a 60-100% chance to generate one elemental orb, which will regenerate six energy for the character. Can only occur once every 12-6 seconds.

Artifacts

For Venti you want to focus on attack percentage, critical damage, and critical rate. Make sure to grab extra Anemo damage in the appropriate slot.

When it comes to specific artifact sets, you probably want to go with the most obvious ones. A combination or full set of Viridescent Venerer and Noblesse Oblige is appropriate. Only go with Wanderer’s Troupe if you’re using Venti as a primary DPS and actually attacking with him.

Viridescent Venerer – (2) Gain a 15% Anemo damage bonus. (4) Increases Swirl damage by 60%. Decreases opponent’s elemental resistance to the element infused in the Swirl by 40% for ten seconds.

Noblesse Oblige – (2) +20% elemental burst damage. (4) Using an elemental burst increases all party member’s attack by 20% for 12 seconds. This effect cannot stack.

Wanderer’s Troupe – (2) +80 elemental mastery. (4) Increases charged attack damage by 35% if the character uses a catalyst or bow.

Recommended Team Comps

Like we said, there are multiple ways to make Venti fit into your team composition. You can slot him into literally any trio of characters like Ganyu, Bennett, and Xiangling which are focused on activating the Melt effect. If he’s your primary DPS, you want another Anemo secondary DPS alongside two other characters which can help with elemental activations.

  • Venti Support Team
    • Main DPS: Ganyu
    • Secondary DPS: Bennett
    • Sub DPS: Xiangling
    • Support: Venti
  • Venti Main DPS Team
    • Main DPS: Venti
    • Secondary DPS: Jean or Sucrose
    • Sub DPS: Fischl or Xingqiu
    • Support: Bennett

Talent Materials

  • Talent Level-Up Material: Teachings/Guide/Philosophies of Ballad
  • Common Ascension Material: Slime Condensate/Secretions/Concentrate
  • Weekly Material: Tail of Boreas (Dropped by 70+ Wolf of the North Challenge)

Genshin Impact Venti Ballad in Goblets

Constellation

We’re putting the constellation information here at the bottom because it’s incredibly difficult to rank these up in any meaningful way outside of sheer luck. The good news is Venti doesn’t need all of these constellations to be good. That said, as you can see they clearly do make a difference when it comes to debuffing enemy units.

  • Level 1 – Splitting Gales: Fires two additional split arrows per aimed shot, each dealing 33% of the original arrow’s damage.
  • Level 2 – Breeze of Reminiscence: Skyward Sonnet decreases opponents’ Anemo resistance and physical resistance by 12% for ten seconds. Opponents launched by Skyward Sonnet suffer an additional 12% Anemo resistance and physical resistance penalty while airborne.
  • Level 3 – Ode to Thousand Winds: Increases the level of Wind’s Grand Ode by three. Maximum upgrade level is 15.
  • Level 4 – Hurricane of Freedom: When Venti picks up an elemental orb or particle, he receives a 25% Anemo damage bonus for ten seconds.
  • Level 5 – Concerto dal Cielo: Increases the level of Skyward Sonnet by three. Maximum upgrade level is 15.
  • Level 6 – Storm of Defiance: Targets who take damage from Wind’s Grand Ode have their Anemo resistance decreased by 20%. If an Elemental Absorption occurred, their resistance towards the corresponding element is also decreased by 20%

Ascension Information

Here’s what you’ll need to maximize Venti’s level cap.

  • 1st Ascension (Max Level 20) – 1 Vayuda Turquoise Sliver, 3 Cecilia, 3 Slime Condensate
  • 2nd Ascension (Max Level 40) – 3 Vayuda Turquoise Fragments, 2 Hurricane Seed, 10 Cecilia, 15 Slime Condensate
  • 3rd Ascension (Max Level 50) – 6 Vayuda Turquoise Fragments, 4 Hurricane Seed, 20 Cecilia, 12 Slime Secretions
  • 4th Ascension (Max Level 60) – 3 Vayuda Turquoise Chunks, 8 Hurricane Seed, 30 Cecilia, 18 Slime Secretions
  • 5th Ascension (Max Level 70) – 6 Vayuda Turquoise Chunks, 12 Hurricane Seed, 45 Cecilia, 12 Slime Concentrate
  • 6th Ascension (Max Level 80) – 6 Vayuda Turquoise Gemstones, 20 Hurricane Seed, 60 Cecilia, 24 Slime Concentrate

And that’s it! Is there anything we missed? Let us know in the comments below!

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Dillon Skiffington

Dillon is the Guides Editor at Fanbyte. He can't seem to quit games as a service or looter shooters — unfortunate news for his backlog, really. Can't get enough game art, soundtracks, or space games.

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