Fire Emblem Heroes Book 4 arrived today and with it came a slew of new characters. Alongside Peony, a FEH original, a bunch of Fire Emblem: Thracia 776 heroes are joining the party. Exactly half of them are red, but today we’re focusing on one in particular: Mareeta, Sword of Stars. But are her stats and abilities any good? Does she need lots of inherited skills for a good build? Our FEH Mareeta guide will help you out!
Mareeta Five Star Level 40 Stats
Mareeta is good. Very good. Like so ridiculously good. Her base 42 speed is good enough to make her one of the fastest units in the game. And her speed and attack combined are second to none. Defense is her bane, predictably, but for comparison the next best unit was previously Fallen Mareeta. At -1/+2/+1/-2/0, this technically makes her even, but the points in Atk and Spd are worth way more than they are in HP and Def.
- HP 41
- ATK 35
- SPD 42
- DEF 31
- RES 23
Overall BST: 172
Mareeta Skill Breakdown
With 172 BST, Mareeta is a good candidate for your main team. But do her skills hold up? Fallen Mareeta’s Shadow Sword is incredibly strong, providing her with a chance to follow-up attack before the foe can counterattack. Here’s what regular old Mareeta has in her arsenal:
- Weapon – Mareeta’s Sword: Accelerates Special trigger (cooldown count -1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res +4 and neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat.
- Support – None: N/A. We recommend giving her Reposition.
- Special – Luna: Resolve combat as if foe suffered Def/Res -50%. Non-inheritable by Staff-wielding units.
- A Skill – Atk/Spd Solo 3: If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. Inheritable by all units. (Alternatively, give her Flashing Blade 4)
- B Skill – Close Call 3: If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Rokkr area-of-effect Specials) by percentage = difference between stats x 5 (max 40%). If unit initiates combat, unit moves 1 space away after combat. Infantry units only. (Alternatively give her Special Spiral 3)
- C Skill – Rouse Atk/Def 3: At start of turn, if unit is not adjacent to an ally, grants Atk/Def +6 to unit for 1 turn. Excludes Armor and Flying units. (Alternatively, give her Even Atk Wave 3 or Even Spd Wave 3)
Honestly whether you choose Fallen Mareeta or regular Mareeta depends on your weapon preference. The Fallen weapon gives you another shot at killing the unit before it strikes back. Mareeta’s Sword can outright remove the enemy’s follow-up attack if your stats are good enough. It also always gives you a chance to counterattack, eliminating those pesky abilities that would keep you from doing so.
Her starting abilities are honestly good enough for most players though she doesn’t come with a Support ability. We recommend giving her Resposition to make her a bit more mobile and to keep her alive for longer.
Here’s the lore behind Mareeta from the Fire Emblem Heroes website.
Mareeta is the adopted daughter of Eyvel, the leader of the village of Fiana. She might be pretty young, but her skills with a sword are just as keen as her mom’s! She’s got a natural talent for it.
Mareeta was held captive by slave traders when she only a little girl, and it was Eyvel who rescued her and took her in.
During her upbringing in Fiana, Mareeta trained diligently to master the sword. But one day, soldiers from Grannvale invaded in pursuit of Prince Leif of Leonster, and Mareeta found herself the victim of a bizarre twist of fate.
Having overcome a number of trials and ordeals, Mareeta continues to grow as an accomplished swordswoman. At this rate, it won’t be long before she surpasses Eyvel!
Mareeta’s official assets, once again courtesy of the Fire Emblem Heroes website.