Not every class in Final Fantasy 14 got a tremendous overhaul with the release of Shadowbringers. The third full expansion for the popular MMO made some smaller adjustments, too. One such Job that barely feels any different is the Samurai. And that makes sense! The Job’s identity as a single-minded damage-dealer was already pretty perfect. Although there are a few new tricks up the Samurai sleeve worth looking at. That’s why we’ve created this Job guide to the Samurai in FF14: Shadowbringers. Let’s dive right on into it!
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FF14 Jobs are all going through some major changes in Shadowbringers. The new expansion includes major reworks across the board, as well as two entirely new classes: Dancer and Gunbreaker. Between these additions and another massive payload of story content, Shadowbringers almost makes FF14 feel like an entirely new game. And that’s exactly why you might need help picking your new main Job or Jobs this time around. We’re here to help with another FF14 Job guide — this time for the satisfying Samurai.
Samurai Role – FF14 Shadowbringers Guide
The Samurai is a tried and true damage class in FF14. Whereas several other Jobs, like the Dancer, provide “utility” in the form of group-wide buffs, the Samurai is selfishly focused on getting close and hitting hard. That pays off in the form of some hilariously high damage numbers, however. If you’re looking for a simple class with a simple objective, this is the one for you. Just be warned that you might have trouble remembering all of the ability names.
Less directly, the Samurai suffers from just how common DPS players are in FF14. Samurais rarely benefit from the “Hero in Need” XP and gil bonuses by participating in daily roulettes — except sometimes in Alliance Raids. This makes the Samurai (and any other DPS class for that matter) somewhat harder to level up than healer Jobs and even tanks in Final Fantasy 14. On the upside, they are a bit simpler to play than the other FF14 Jobs.
Samurai Rework – FF14 Shadowbringers Guide
To call the Samurai changes in Shadowbringers a “rework” might be a bit of an overstatement. Nearly all of their Job actions and abilities are untouched from Stormblood. A damage value might be different here; a cooldown might be altered there. Overall, though, this is the exact same class you may already know from the previous FF14 expansion.
The basic idea is still to perform melee combos that build up Sen. Depending on your number of Sen, you do more damage and apply different effects (e.g. damage over time) to the target(s) before you. But now, adding to the Samurai’s explosive build-up is a new skill called Shoha. This allows you to finish Meditate — a skill that previously only built up a battle resource called Kenki — with a powerful single-target strike. There is also the ability Tsubame-gaeshi, which lets you double-cast any of your three usual finishes every 60 seconds.
TL;DR the Samurai is still the Samurai in FF14: Shadowbringers. This is a single-minded melee DPS class that builds up to massive finishing moves. Now those finishing moves can get even stronger! You can check out a full account of every Samurai ability in Shadowbringers right here.
Samurai Tips – FF14 Shadowbringers Guide
- The Samurai is a great DPS Job to switch to. If you started FF14 as a tank or healer, and want yourself a high-level DPS, this might be the top pick. The Samurai starts at level 50. That might be 10 levels lower than the Dancer, which was also introduced in Shadowbringers, but this Job is also a damn sight simpler.
- Don’t let the ability names intimidate you. Sen, Kenki, Iaijutsu: It all sounds very daunting on paper. In practice, though, it very much isn’t. Your possible combo chains will still appear on-screen in the form of dotted lines over necessary abilities. Once you get your hands on the class, it’s a lot easier to actually wrap your mind around.
- Finish on Yukikaze. Just because the Samurai isn’t as complex as it seems, that doesn’t mean there aren’t intricacies. Your three Sen combos all provide different benefits. Hakaze, Jinpu, and Gekko, for instance, provide a temporary damage boost. Hakaze, Shifu, and Kasha, meanwhile, increase attack speed. Both of these buffs last quite some time — and benefit the rest of your Samurai abilities nicely. But the third and final Sen combo, Hakaze and Yukikaze, only fills your Job gauge faster. That means it’s usually best to use the other two combos first, so you can buff the rest of your moves before using them.
- Play well with others. You don’t typically want two or more Samurai players on one team at the same time. While their damage output is considerable, it’s more optimal to include players that provide great utility. This, in turn, can actually improve the massive damage output of the Samurai in various ways. You won’t always have the option to choose who you play with, of course, but consider this whenever you do.
How to Unlock the Samurai Job – FF14 Shadowbringers Guide
Unlike most Jobs in FF14, the Samurai isn’t accessible at the outset. Instead you need to play through the game as any normal combat Job for a while. Once you reach level 50, however, the Samurai becomes available in Ul’Dah – The Steps of Nald. Just accept the quest “The Way of the Samurai.” Finishing “The Way of the Samurai” will unlock the Samurai in FF14. And unlike base game classes, the Samurai begins at level 50.
That’s all for now, folks! Thanks for taking the time to read our guide to the Samurai in FF14: Shadowbringers. We hope it helps you master this powerhouse DPS Job to the best of your ability. Until then, good luck learning the new reworks, abilities, and intricacies of the Samurai going forward.