FF14 Dancer Job Guide: Shadowbringers Unlock, Tips, & Abilities

Master the new Shadowbringers classes with our FF14 guides!

Final Fantasy 14 doesn’t play around when it comes to new Jobs. And Shadowbringers, the third major expansion for the popular MMO, brings us two very unique classes. The Gunbreaker has the distinction of being the first new tank since Heavensward, but the Dancer might just be the standout new Job this time around. They’re awfully unique! That’s why we’ve decided to put together this Shadowbringers guide to the Dancer in FF14. Now let’s sway right in, shall we?

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FF14 Jobs are all going through some major changes in Shadowbringers. The new expansion includes major reworks across the board, as well as two entirely new classes: Dancer and Gunbreaker. Between these additions and another massive payload of story content, Shadowbringers almost makes FF14 feel like an entirely new game. And that’s exactly why you might need help picking your new main Job or Jobs this time around. We’re here to help with another FF14 Job guide — this time for the dazzling Dancer.

Dancer Shadowbringers Guide

Red Mage Role – FF14 Shadowbringers Guide

The Dancer is unique, even in a game full of unique Jobs. They are a ranged DPS class without long channeling times — such as those on the Black Mage and Red Mage. Technically, that puts the Dancer in the same role as Machinist and Bard players. But the Dancer brings a lot more to the table in terms of “support” — damage, defense, and healing buffs that affect allied players. This role used to be filled by the Bard, as well, but Shadowbringers reworks changed all that. Now the Dancer stands alone as one of the primary support Jobs in FF14.

Less directly, Dancers suffer from how common DPS players are in FF14. A Dancer doesn’t often get “Hero in Need” XP and gil bonuses by participating in daily roulettes — except sometimes in Alliance Raids. This makes Dancer (and any other DPS Job for that matter) somewhat harder to level up than tanks and healers in Final Fantasy 14. On the plus side, they’re a lot simpler to play than either of the other two roles.

Dancer Abilities & Job Actions – FF14 Shadowbringers Guide

Dancers function quite a lot like the Machinist in Shadowbringers. That is to say, their abilities combo into one another without the need to channel spells. This offers them much more freedom of movement than mages, but there’s a cost. Dancer combos are very dependent on RNG, or randomness, to function at full strength. Most of their direct damage skills only have a 50 percent chance of triggering a combo.

In practice, 50 percent is usually plenty. You will throw out single-target combos all day long. But it can occasionally lead to dry spells where your individual damage just doesn’t cut it. To compensate for this, the Dancer gets an ability like none other in FF14: Closed Position. This designates an allied player as a dance partner, imbuing them with all the beneficial buffs the Dancer can accrue for themselves.

Dancing this way grants a number of benefits. You and your partner can do more damage, take reduced damage, boost your crits, and heal nearby party members. It’s an incredibly powerful, versatile collection of bonuses. And it can more than make up for DPS lost to RNG.

You can read a full account of Dancer abilities in Shadowbringers here.

Dancer Shadowbringers Guide

Dancer Tips – FF14 Shadowbringers Guide

  • Keep moving. Group content in FF14 is all about positioning. Most bosses, and even many normal enemies, will constantly bombard you with AoE attacks that need to be dodged. One great thing about the Dancer — which also helps make up for its random damage combos — is that the Job can attack and range while on the move. Learn to stay on the move while weaving in attacks, and help compensate for mages that need to stop dealing DPS every time an AoE arrives.
  • Stay close. Despite being a ranged class, the Dancer actually has some very important close-up skills. Curing Waltz, for instance, is a fairly potent healing skill (for a DPS Job). But it doesn’t affect every single party member automatically. You need to stand near allies for the effect to reach them. Of course, your Closed Position partner will also provide this effect when you cast it. In short, stay close to your allies, but away from your partner for maximum coverage.
  • Consider your partner. Different dance partners will benefit more or less from your various Dancer buffs. In general, though, tanks are the safe bet. For one, healing them with Curing Waltz will take some pressure off dedicated healers — increasing your overall wiggle room to screw up. You can also easily predict where main tanks will stand (i.e. right next to a raid or dungeon boss). If you have lots of melee DPS allies, this increases the odds that you will spread the effect of Devilment as widely as possible.
  • Always be dancing. Randomness can be a real pain. And the Dancer has to worry about it more than most ranged DPS Jobs. To compensate, you need to make sure that you are always dancing with Standard Step and/or Technical Step to boost your overall damage output.

How to Unlock the Dancer Job – FF14 Shadowbringers Guide

Unlike most Jobs in FF14, the Dancer isn’t accessible at the outset. Instead you need to play through the game as any normal combat Job for a while. Once you reach level 60, however, the Dancer becomes available in Limsa Lominsa – Lower Decks. Just accept the quest “Shall We Dance.” Finishing “Shall We Dance” will unlock the Dancer in FF14. And unlike base game classes, the Dancer begins at level 60.


That’s all for now, folks! Thanks for taking the time to read our guide to the Dancer in FF14: Shadowbringers. We hope it helps you master this swift DPS Job to the best of your ability. Until then, good luck learning the new reworks, abilities, and intricacies of the Dancer going forward.

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Steven Strom

An obsessive writer broadcasting to you live from the middle of nowhere. Thinks cute things are good, actually.

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One Comment

  1. DNC/DRK/WHM mains on Brynhildr

    A couple corrections to your text here
    *Stay Close- there is no reason to not stay close to your partner for this, the heal will proc on both of you, if the whole party stacks up and you cast Curing Waltz, everyone will, assuming they’re in range, get healed twice, once from both Dancer and Dance Partner.
    *Consider your Partner- Please Please Please take this off of tank. There is almost no benefit to giving a tank dance partner. You mention Devilment, but Devilment only affects yourself and your dance partner- it is not an AOE Cast. DPS characters will benefit from the 20% and 40% damage bonuses from your S Step and T Step, as well as having more opportunity to burst their own damage skills during the Devilment duration. The heals are negligible to a tank, but if both Dancer and Dance partner are close enough, there won’t be any reason NOT to hit Curing Waltz.
    Standard Step and Technical Step do insane damage, there is no reason NOT to have them on cooldown at all times, cast them as soon as they pop. The only reason to not pop T Step is if you’re watching the fight or not ready for Flourish/Devilment burst yet
    That being said, Flourish is an amazing skill that severely increases the Dancer’s damage output, and I’m curious as to why it was not mentioned, same for Saber Dance- although you did go to the trouble of mentioning the abysmal 50% rate for moving from skills to their improved version

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