Dota Underlords has joined the Auto Battler craze. For fans of the Valve title, there’s a lot of it that makes sense intuitively. Many of the heroes’ abilities are based off of their DOTA 2 skills or passives. But for those of us who aren’t super familiar with each and every hero, we’ve prepared this Dota Underlords heroes cheat sheet. It shows what tier each hero falls into, what their alliances are, and what kind of ability they have.
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Dota Underlords Tier One Heroes & Abilities
Anti-Mage (Elusive, Demon Hunter) – The Anti-Mage burns [30/60/90] of the opponent’s mana on each attack, dealing 50% of the mana burned as damage to the target. (PASSIVE)
Axe (Brawny, Warrior) – Axe taunts enemy units 1 cell away, forcing them to attack him. While Berserker’s Cll is active, Axe gains [15/25/35] bonus armor. (10s CD)
Batrider (Troll, Knight) – Batrider throws sticky oil, coating the ground 2 cells away from point of impact. The oil adds [20/40/80] damage per stack to Batrider’s attacks, and slows the movement and attack speed of enemies by -5%. Additional casts of Sticky Napalm continue to increase damage and slow percentages, up to 10 stacks. (2s CD)
Bloodseeker (Human, Assassin) – Every second Bloodseeker takes damage equal to 7% of his max health. For every % of health missing, he gains 5% attack speed. On a kill, he regains 35% of his max health. (PASSIVE)
Bounty Hunter (Scrappy, Assassin) – Bounty Hunter hurls a deadly shuriken at an enemy unit dealing [300/500/700] damage and mini-stunning the target. (5s CD)
Clockwerk (Scrappy, Inventor) – Clockwerk discharges high-powered shrapnel at random enemy units 1 cell away for 5 seconds, dealing [50/75/100] magical damage and mini-stunning them. (12/10/8s CD)
Drow Ranger (Heartless, Hunter) – Drow Ranger adds a [10/20/30]% bonus to attack speed to all allies 1 cell away. (PASSIVE)
Enchantress (Savage, Druid) – Enchantress summons a cloud of [3/5/7] wisps that heal all allies up to 4 cells away. For 11 seconds, allies heal 25 health every 1.5 seconds. (15s CD)
Ogre Magi (Blood-Bound, Mage) – Ogre Magi incites a frenzy in a friendly unit, increasing its movement speed by [8/10/12]% and attack speed by [30/40/50]%. If cast on Ogre Magi himself, the attack speed bonus is [35/55/75]% instead. (5s CD)
Shadow Shaman (Troll, Shaman) – Shadow Shaman transforms an enemy unit into a harmless creature, disabling their attacks and abilities for [4/6/8] seconds. (10s CD)
Tinker (Scrappy, Inventor) – Tinker fires a salvo of rockets at 3 random enemies dealing [250/350/450] damage on impact. (8/6/4s CD)
Tiny (Primordial, Warrior) – Tiny picks up a random adjacent enemy, and launches it at the farthest enemy target. At impact, the target deals [100/200/300] damage to all enemies 1 cell away and stuns them for [1.5/2/2.5] seconds. (10/8/6s CD)
Tusk (Savage, Warrior) – Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. Upon landing, the victim is slowed by 40%. (7s CD)
Warlock (Blood-Bound, Warlock) – Warlock whispers an incantation, restoring [75/150/200] health to a friendly unit, or damaging an enemy unit for [100/150/200], every second for 6 seconds. (20s CD)
Dota Underlords Tier Two Heroes & Abilities
Beastmaster (Brawny, Hunter) – Beastmaster sends his axes flying and calls them home again, slicing through enemy units along their path for [60/100/140] damage. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster by [10/20/30]%. (7s CD)
Chaos Knight (Demon, Knight) – Chaos Knight throws a mysterious bolt of energy that stuns an enemy unit for a random duration as well as dealing a random amount of damage. (5s CD)
Crystal Maiden (Human, Mage) – Every 2 seconds, Crystal Maiden grants [8/14/20] mana to all friendly units. (PASSIVE)
Juggernaut (Brawny, Warrior) – Juggernaut spins with his blade, rendering him immune to magic and dealing [50/100/150] damage per second to enemy units 1 cell away for 5 seconds. (12s CD)
Luna (Elusive, Knight) – Luna’s glaives bounce between enemies 2 cells away. Glaives deal 30% less damage with each bounce. (PASSIVE)
Morphling (Primordial, Assassin) – Morphling dissolves into liquid and surges forward, damaging enemy units in his path for [150/250/350] damage. Morphling is invulnerable during Waveform. (10/8/6s CD)
Nature’s Prophet (Elusive, Druid) – Nature’s Prophet summons a Treant from the edge of the board. This Treant is considered a Druid. (6s CD)
Puck (Elusive, Dragon, Mage) – Puck launches a magic orb that floats in a straight path, damaging enemy units along the way for [150/200/250] damage. (5/4/3s CD)
PASSIVE (UNLOCKED BY DRAGON ALLIANCE): Just before taking damage, Puck briefly shifts into another dimension where it is immune from harm for 0.5 seconds.
Pudge (Heartless, Warrior) – Pudge launches a bloody hook towards his farthest enemy, dragging the victim back and dealing [150/220/290] damage. Pudge and allies 1 cell away will direct their attacks to the victim until it dies. (10s CD)
Queen of Pain (Demon, Assassin) – The Queen of Pain lets loose a piercing scream around her, damaging all enemies up to 3 cells away for [200/300/400] damage. (6s CD)
Slardar (Scaled, Warrior) – Slardar reduces enemy armor by [-15/-30/-45] for 20 seconds. (3s CD)
Timbersaw (Scrappy, Inventor) – The sharp edges of Timbersaw’s suit of armor whirl about, damaging enemies up to 2 cells away for [150/200/250] damage. (6/5/4s CD)
Treant Protector (Elusive, Druid) – Treant Protector plants a life-sapping seed in an enemy unit, draining its health by [60/90/120] every 1.5 seconds, while simultaneously slowing its attack and movement speed by -50%. The seed heals friendly units up to 3 cells away from the target. Lasts 5 seconds. (7s CD)
Witch Doctor (Troll, Warlock) – Witch Doctor throws a cask of paralyzing powder that bounces [5/7/9] times between enemy units, stunning and dealing [50/75/100] damage to those it hits. (10s CD)
Dota Underlords Tier Three Heroes & Abilities
Abaddon (Heartless, Knight) – Abaddon protects a friendly unit with a shield that absorbs [100/300/500] damage for 10 seconds. When the shield is destroyed it bursts and deals [100/300/500] damage to enemies up to 2 cells away. Removes certain types of negative buffs and stuns on cast. (12s CD)
Arc Warden (Primordial, Shaman) – Arc Warden creates a copy of himself. The duplicate can use all of Arc Warden’s current items and spells and has separate cooldowns, but generates -50% mana from outgoing attacks, and no mana upon receiving damage. (60s CD)
Lina (Human, Mage) – Lina unleashes a bolt of lightning, dealing [500/750/1000] damage to a single unit. (10/8/6s CD)
Lycan (Human, Savage, Warrior) – Lycan summons two wolves to fight alongside him. Lycan then transforms and gains [30/40/50]% to his max health, his move speed is boosted to 650 and gains 40% chance to critically attack for [150/175/200]% bonus damage. (60s CD)
Omniknight (Human, Knight) – Omniknight instantly heals a friendly unit for [200/400/600] and damages all enemy units 1 cell away. (10s CD)
Phantom Assassin (Elusive, Assassin) – Phantom Assassin has a 10% chance of delivering a devastating [300/450/600]% critical strike to enemy units. (PASSIVE)
Razor (Primordial, Mage) – Razor releases a ring of plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing up to [100/175/250] damage to enemy units up to 3 cells away. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once in each direction. (10s CD)
Sand King (Savage, Assassin) – Sand King burrows into the ground and tunnels forward, hitting enemies for [150/250/350] damage and stunning them for 2 seconds. Applies a stack of Caustic Finale to all enemies hit. (12/10/8s CD).
Caustic Finale (PASSIVE) – Whenever Sand King hits an enemy he reduces his target’s attack speed for 3 seconds. If a target dies while Caustic Finale is active it will explode, damaging its allies 1 cell away.
Shadow Fiend (Demon, Warlock) – Shadow Fiend channels the souls of the damned and unleashes demonic energy all around him, dealing [100/175/250] damage to anyone caught in the blast. (20s CD)
Slark (Scaled, Assassin) – Every attack by Slark lowers his target’s damage by [3/4/5] and attack speed by [3/5/7]. Slark’s damage and attack speed is increased by the same amount drained from his target.
Sniper (Deadeye, Hunter) – Sniper takes aim at an enemy unit for 2 seconds, then fires a devastating shot that deals [1000/2000/3000] damage an mini-stuns the target. (10s CD)
Terrorblade (Demon, Demon Hunter) – Terrorblade transforms into a powerful demon, gaining a ranged attack of 4 cells as well as [50/100/200]% bonus to damage and attack speed. Terrorblade also exchanges health values with another ally when this ability starts. (60s CD)
Venomancer (Savage, Warlock) – Venomancer summons a Plague Ward to fight alongside him. (5s CD)
Viper (Dragon, Assassin) – Viper’s acidic venom slows an enemy unit’s movement and attack speed by [-40/-60/-80]% while also dealing [150/250/350] poison damage over time. The slowing effect fades over the duration of the poison.
PASSIVE (DRAGON ALLIANCE): Viper exudes an infectious toxin that deals [20/30/40] damage per second and slows the attack speed for any enemy that damages it for two seconds. The acid exudate also increases Viper’s magic resistance by [30/50/70].
Windranger (Elusive, Hunter) – Windranger charges her bow for up to 1.5 seconds for a single powerful shot, dealing up to [400/600/800] damage. For each enemy that Powershot hits, its damage is reduced by 10%.
Dota Underlords Tier Four Heroes & Abilities
Alchemist (Scrappy, Warlock) – Alchemist sprays high-pressure acid, affecting enemies up to 3 cells away from the target. Enemy units who step across the contaminated terrain take [15/25/35] damage per second and have their armor reduced by [-5/-8/-11]. (10s CD)
Disruptor (Brawny, Shaman) – Disruptor creates a damaging static storm that also silences all enemy units up to 2 cells away from his target for [3/4/5] seconds. The damage starts off weak, but ramps up in power until reaching its maximum damage of [100/150/200].
Doom (Demon, Warrior) – Doom invokes a powerful curse that prevents an enemy from casting spells or using items, while also taking [60/90/120] damage per second. Lasts 20 seconds. (10s CD)
Dragon Knight (Human, Dragon, Knight) – Unleashes a breath of fire in front of Dragon Knight that burns enemies for [200/350/500] damage and reduces the damage their attacks deal by [25/40/55] for six seconds.
PASSIVE (IF DRAGON ALLIANCE IS ACTIVE): At the beginning of combat Dragon Knight takes the form of one of three powerful elder dragons, increasing his movement speed by 30% and granting him new powers.
Green Dragon: Attacks deal 30 poison damage per second for 5 seconds.
Red Dragon: Attacks damage all enemy units 1 cell away from his target for 50% damage, with Corrosive Breath added to the targets.
Blue Dragon: Slows movement speed by -30% and attack speed by -30% of enemy units 1 cell away for 3 seconds, with Corrosive Breath added to the targets.
Keeper of the Light (Human, Mage) – The Keeper of the Light channels energy, building power the longer it’s channeled. Once released, a wave is sent forth that deals [150/200/250] damage per second channeled. (10/8/6s CD)
Kunkka (Human, Warrior) – Kunkka summons a ghostly ship that sails through the battle before smashing apart, dealing [150/250/350] damage and stunning all enemies up to [2/3/4] cells away from the wreckage for [1.4/1.7/2] seconds. (10s CD)
Lone Druid (Savage, Druid) – Summons a powerful Spirit Bear companion. (60s CD)
Medusa (Scaled, Hunter) – Any enemy unit up to 4 cells away looking at Medusa will have their movement and attack speed slowed by 30%. If 2 seconds of total time is accumulated looking at Medusa, that unit will turn to stone. Petrified units are stunned, and take bonus 20% physical damage. (20s CD)
Mirana (Elusive, Hunter) – Mirana fires a long-range arrow with deadly precision, stunning her target for [3/5/7] seconds and dealing [400/800/1800] damage. (8s CD)
Necrophos (Heartless, Warlock) – Necrophos releases a wave of death around him affecting enemy and friendly units up to 3 cells away. Death Pulse deals [100/150/200] damage to enemies and heals allies for [100/175/250]. (5s CD)
Templar Assassin (Elusive, Assassin) – Templar Assassin becomes elusive, avoiding damage and gaining [40/60/80]% bonus to her damage. The damage and avoidance effects are separate, and have [4/6/8] instances each. (6s CD)
Troll Warlord (Troll, Warrior) – Troll Warlord rains blow after blow gaining [15/20/25]% bonus increased attack speed per stack. If Troll changes targets, the stacks drop to zero. This effect can only stack up to [6/9/12] times. (PASSIVE)
Dota Underlords Tier Five Heroes & Abilities
Enigma (Primordial, Warlock) – Enigma steeps an area in dark resonance, dealing [5/7/9]% of an enemy’s max health for 10 seconds to all enemy units up to [2/3/4] cells away from the target. (20s CD)
Gyrocopter (Deadeye, Inventor) – Gyrocopter launches a missile strike, hitting all enemies up to 3 cells away from point of impact. Two missiles arrive in succession, the first dealing [200/300/400] damage and 30% slow for 2 seconds; the final one deals [200/300/400] damage and 60% slow for 4 seconds. (10s CD)
Lich (Heartless, Mage) – Lich releases an orb of frost that bounces between nearby enemy units up to [6/9/12] times, slowing their attack and movement speed by -65% for 2.5 seconds and dealing [200/300/400] damage each time it hits. (10/8/6s CD)
Techies (Scrappy, Inventor) – The gang plants an explosive that detonates after 3 seconds and deals [700/1100/1500] damage to targets 4 cells away. Does half-damage to enemies half the max distance away. (10s CD)
Tidehunter (Scaled, Hunter) – Tidehunter slams the ground, causing tentacles to erupt in all directions, dealing [150/250/350] damage and stunning all enemy units [2/3/4] cells away fro [2/2.5/3] seconds. (30s CD)