Destiny 2 Entropic Shards Guide – All Five Entropic Shard Locations

Destiny 2: Beyond Light is finally here after months and months of waiting. Acting as the next major chapter in this FPS/RPG hybrid, players will embark on a journey to Europa to battle against a Fallen leader called Eramis and learn more about the true nature of the Darkness. This expansion includes new characters, missions, endgame activities, weapons, exotics, and enemy types. There are also some mysteries to uncover, such as five seemingly immune shards of Darkness. Tied to a quest you’ll get after the campaign, here’s where all five Entropic Shards are located.

Entropic Shard Locations

If you are looking to blow up these shards you will need Salvation’s Grip, otherwise, they are completely immune. This weapon is tied to a lengthy quest you can start by visiting the Drifter after the main campaign. Once the campaign is done, talk to him, complete the quest, and then you’ll be able to blow up these Darkness shards.

Asterion Abyss  Shard

Your first shard is in the Asterion Abyss. Spawn at Charon’s Crossing and take the path to the right until you reach this patrol zone. Once you arrive, start climbing the massive vex structures in front of you and head to the marked location above. You will find it nestled about halfway up one of the towers in the middle of the map. Blast it with your shiny new Stasis grenade launcher, but do not leave this location since there’s one more shard in this area.

Asterion Abyss Lost Sector Shard

From the tower you’re standing on, jump down into the large glacial chasm, and enter the Concealed Void Lost Sector. Enemies in this Lost Sector are around 1200 Power, so you will want to be a minimum of 1170 otherwise you’ll really struggle to kill anything in this mini-dungeon. Just remember, there are no Darkness zones in Lost Sectors so you can die as many times as you want. Once you reach the end of the Lost Sector, defeat the boss and all the enemies before looking up at the massive shaft of light in the center of the room. You should see the shard floating in the air above the debris.

Cadmus Ridge Shard

You can find this shard near the structures in Cadmus Ridge. If you are coming up from Charon’s Crossing, head left towards the buildings and research equipment. When you are facing the large red and white building, you will see a tall antenna in front of it. To its left, you’ll find the shard nestled in the corner of the ice ledges. Walk over to it and use the Salvation’s Grip to destroy it.

Rhiis-Reborn Approach Shard

From Cadmus Ridge, take the northern path to the Eventide Ruins. From the Eventide Ruins, go the back left, enter the gravity lift, and follow the path until you emerge outside. There should be some Vex enemies hanging around here, but you can sign ore them. Run towards the large mushroom-shaped building, jump on the roof, and then onto the balcony above where the Fallen are. Rush past them into the next room and take the door to your right so you can access the second gravity lift. When you reach the top, do not go up the stairs in front of you. Instead, head around the back and blow up the shard that’s in a small nook under the stairs.

Technocrat’s Iron Shard

Ready for another long journey?  Assuming you just completed the shard above, head up the stairs into the large room,  and take the teleporter. When you arrive, follow the path until you reach the fork in the hallway. Ignore the door directly in front of you and follow the long hallway to the left until you reach outside and enter the Technocrat’s Iron. Follow the pipes passed the tower until you are back inside. Take the door immediately to your right, battle your way to the other side of the room. Now just follow the conveyor belts all the way through the factory until you come across a platform on your left with some enemies. Enter the door, go into the massive room where you fought the large Brig, and blast the final Shard.


Collin MacGregor

Collin MacGregor is the Guide Staff Writer at Fanbyte. He's also the person who willingly plays the support class (you're welcome) and continues to hold out for an Ape Escape remake.

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