There are so many weapons in Destiny 2, Exotic or otherwise, that it can be really hard to know which weapons are best suited for PvE, Crucible, or Gambit. You’ve got a personal vault full of weapons, sure, but which ones should you actually be using? While it’s possible to just hop into Gambit and see what your teammates are using or what the invaders are killing you with, that’s not really a fun way to figure out what’s what. That’s why we’re here sharing the best Gambit weapons in the current meta so you can work out your loadout before diving into the game mode.
Keep in mind that you may need to do some adjusting depending on which weapons you don’t have and which slot you choose to outfit with an Exotic.
You May Also Like:
- The Best Crucible Weapons in Destiny 2 (April 2020 Season of the Worthy Meta)
- Destiny 2 Enter the Vault Quest Guide – Fourth Horseman Quest Steps
- The Best PVE Weapons in Destiny 2 (April 2020 Season of the Worthy Meta)
Our picks are based off a combination of a few different sources. Our largest source is the Charlemagne Discord bot, which reports the current meta. Among other things, the bot tracks weapon popularity for each game mode. This is super useful to get our baseline information. We also use general community consensus from the Destiny subreddit and our own experiences playing Gambit and Gambit Prime.
This guide was last updated on May 11 2020 after the Season of the Worthy meta has well settled.
Best Gambit Kinetic Weapons
The Mountaintop (Grenade Launcher)
While hard to obtain, The Mountaintop is great if you have practice aiming it. Once you get that down you can one shot multiple Guardians or enemies at once. That alone makes it super popular. Plus, it’s great for taking out any blockers that were summoned or picking off high-value targets.
Monte Carlo (Auto Rifle)
If you’re a big fan of melee kills, Monte Carlo is the auto rifle for you. Thanks to the Monte Carlo Method intrinsic perk, any damage dealt with this weapon reduces your melee cooldown. It also provides a small chance to fully recharge your melee ability with each kill. This helps with Markov Chain, another trait which provides a feedback loop with both melee and weapon kills powering it up.
Sweet Business (Auto Rifle)
After receiving some buffs late last year, the always-fun Sweet Business is now in a better position than ever across all Destiny 2 activities. It mows enemies down like nobody’s business in PVE. You’ll have to learn the timing of its spinup when using it in the latter mode, but once you do it can be a beast. Its only major flaw is one shared with most Exotic primaries in the game — not being able to equip anti-Champion mods.
Steelfeather Repeater (Auto Rifle)
One of the Season of the Dawn’s new Saint-14-themed weapons, the Steelfeather Repeater is a rarity — a rapid-firing auto frame that has random rolls. And like the rest of the Sundial weapons, it can get some pretty great perks: Subsistence, Vorpal Weapon, and Swashbuckler, to name a few. In PVE it’s an absolute terror at clearing red bar enemies when rolled with Multikill Clip and Feeding Frenzy. Add in a reload masterwork and you’ve got a bullet hose that simply will not quit.
Exit Strategy (SMG)
For those of us without the following energy weapon (it’s Recluse, of course it’s Recluse), Exit Strategy is a good second choice SMG. Since only SMGs and Sidearms can use this season’s Anti-Barrier mods, it’s likely why folks are on the hunt for a good backup.
Malfeasance (Hand Cannon)
The best hand cannon in Gambit, Malfeasance is a fantastic weapon that deals extra damage to Taken enemies and Invaders. This makes it perfect for Gambit, as you’ll regularly need to deal
Other Good Weapons
Perfect Paradox (Shotgun), Randy’s Throwing Knife (Scout Rifle), Breachlight (Sidearm), Spare Rations (Hand Cannon), Breakneck (Auto Rifle), The Huckleberry (SMG), SUROS Regime (Auto Rifle)
Best Gambit Energy Weapons
The Recluse / Riskrunner (SMG)
SMGs continue to be the meta choice for the energy slot. Even with the latest nerfs, The Recluse is so powerful because it can rapidly eliminate adds. Kill an opponent with any weapon and the SMG will get a damage boost. Kills with The Recluse itself will increase reload speed for a short time. It is the best weapon in the game. Of course, getting it requires being very good at Crucible as it’s one of the Season of the Drifter Pinnacle weapons. If you haven’t earned it yet, we recommend the new solo queue competitive playlist.
Riskrunner is a viable alternative. It’s especially powerful if you find yourself fighting enemies that deal arc damage.
Sunshot (Hand Cannon)
Sunshot has always been hovering right around the top ten weapons in Destiny. With Season of the Worthy, however, it’s getting a chance to shine. This is a somewhat recent development as the Seraph Tower on the Moon has a chance to reward the Wrath of Rasputin armor mod. With it, any solar splash damage final blows have a chance to create Warmind Cells. So lots of players have returned to the Solar subclasses armed with Sunshot, not having to worry about the Seraph weapons themselves.
Hard Light (Auto Rifle)
Welcome to the Season of Hard Light! This once-middling auto rifle has become one of the most popular PVP weapons in Destiny 2 after the weapon type buff — and it’s not hard to see why. A large magazine, great rate of fire, richochet rounds, and zero damage dropoff mean that Hard Light is equally effective at close and long range. I expect we’ll see a nerf to Exotic auto rifles soon, but until then, Hard Light will continue chewing up the Crucible.
Seventh Seraph VY-7 (SMG)
Basically what we said above, in combination with the fact that this season’s artifact does require SMGs for Anti-Barrier rounds. Now there are some seasonal mods that do not require a Seraph weapon to generate Warmind Cells, but if you want a chance to generate them all the time, this weapon can fill that role.
Jotunn / Telesto (Fusion Rifle)
Jotunn is the lazy Guardian’s favorite fusion rifle. Fire in the general direction of an enemy and it’ll track them even if your aim was slightly off. Telesto is good in that it deals a large number of AOE damage to a decent number of enemies, great for clearing mobs. Both are also quite effective at taking out Invaders or if you are invading – especially Jotunn since the projectiles have light tracking.
The Season of the Worthy Season Pass exotic, Tommy’s Matchbook is a powerful auto rifle that can tear through enemies in Gambit with the right build. Paired perfectly with the Sanguine Alchemy exotic chest piece, this weapon’s damage is absolutely insane. However, unless you’re a Warlock we don’t recommend running this. Hurting yourself in a mode where dying can drastically set back your team is not ideal. So unless you have access to constant overshields or health then give this weapon a pass.
Other Good Weapons
The Summoner (Auto Rifle), Prometheus Lens (Trace Rifle)
Best Gambit Power Weapons
Hammerhead / Heir Apparent / Xenophage / 21% Delirium (Machine Gun)
Destiny 2 machine guns reign supreme when it comes to basic PVE encounters. No other power weapon can deal with huge numbers of targets at varying distances. Just make sure you’re not using them against bosses. Bungie nerfed their effectiveness against bosses a few patches ago.
Hammerhead is so dominant because it has two major purposes: add clear and invasions. On PC, the machine gun has practically zero recoil, making it excellent at getting headshots at range. The other machine gun options are great as well. Xenophage is perfect for damaging bosses or Large Blockers, while the Hair Apparent;’s Arc Shield can make you difficult to take down when you invade.
Truth / Bad Omens (Rocket Launcher)
Truth will forever be popular and it’s always a solid choice, particularly for the invasion fans. I can’t tell you how many times I’ve been trying to duel an invader only to have a rocket careen out of the sky and send me back home. For those needing a legendary rocket launcher, Bad Omens remains one of the best choices for Gambit. It has a solid perk pool and can easily dispose of any enemies standing in your way.
Wendigo GL3 (Grenade Launcher)
Wendigo GL3 will likely be the go to grenade launcher for anyone who’s earned it. If you don’t have either of those, most folks seem to be trending towards machine guns, though I’m still a fan of Love and Death or anything with Spike Grenades really.
Black Talon / Steel Sybil Z-14 / Honor’s Edge (Swords)
Swords are meta! Really! With their rework, blocking no longer costs ammo which makes Passive Guard, a seasonal artifact mod, super useful. With it you receive less damage from combatants that are close to you as long as you have your sword out. When blocking you can basically soak a huge amount of damage without a worry in the world. As such, tons of players have been turning to swords for the sake of survivability on top of their damage.
- Kinetic – Added Malfeasance.
- Energy – Added Tommy’s Matchbook. Removed Loaded Question.
- Heavy – Added Heir Apparent, Honor’s Edge, Steel Sybil Z-14, and Bad Omens. Removed Night Terror, Worldline Zero, and Thunderlord.
- Kinetic – Added Breakneck, The Huckleberry, Exit Strategy, SUROS Regime.
- Energy – Added The Summoner, Seventh Seraph VY-7, Prometheus Lens, Sunshot. Removed Tommy’s Matchbook.
- Power – Added Worldline Zero, Black Talon, Interference VI, Night Terror.
- Kinetic – Added Spare Rations, Breachlight, SUROS Regime. Removed Dust Rock Blues, No Turning Back, Bygones.
- Energy – Added Tommy’s Matchbook, Hard Light, Loaded Question, Telesto. Removed Subtle Calamity, Symmetry, Lord of Wolves, IKELOS SG, Mindbender’s Ambition.
- Power – Added Wendigo GL3. Removed Pyroclastic Flow, Zenobia-D, Tractor Cannon.
- Kinetic – Added Monte Carlo, The Mountaintop, Breakneck. Removed Parcel of Stardust, Cold Front.
- Energy – Removed Last Man Standing.
- Power – Removed Avalanche.
- Kinetic – Added No Turning Back, Bygones, Cold Front, Dust Rock Blues. Removed Threat Level, One Small Step, Exit Strategy, The Mountaintop.
- Energy – Added Python, Jotunn. Removed Prophet of Doom, Wishbringer.
- Power – Added Avalanche, Pyroclastic Flow, Zenobia-D. Removed Edgewise, Legend of Acrius, Wendigo GL3.
December 2019 (Season of Dawn Update)
- Kinetic – Added Wish-Ender, Perfect Paradox, Steelfeather Repeater, Threat Level, Parcel of Stardust, One Small Step, Randy’s Throwing Knife. Removed Braytech Werewolf, Breakneck, Monte Carlo, SUROS Regime, Huckleberry, Ace of Spades, Malfeasance.
- Energy – Added Added Lord of Wolves, Symmetry, IKELOS SG, Last Man Standing, Prophet of Doom, Mindbender’s Ambition, Wishbringer. Removed Bug-Out Bag, Subjunctive, Eriana’s Vow, Sunshot, Misfit, Arsenic Bite, Jotunn, Loaded Question.
- Power – Added Tractor Cannon, Xenophage, Legend of Acrius, Edgewise. Removed Leviathan’s Bow, Zenobia-D, Edge Transit, Through Fire and Flood.
- Kinetic – Added Braytech Werewolf, Exit Strategy, SUROS Regime, Malfeasance. Removed Pillager, Bygones, Hazard of the Cast, Cerberus+1.
- Energy – Added Subtle Calamity, Bug-Out Bag, Sunshot. Removed Arc Logic.
- Power – Added Levithan’s Breath, Wendigo GL3, Through Fire and Flood. Removed A Fine Memorial, Deathbringer.
- Kinetic – Added Go Figure, Sweet Business, Hazard of the Cast, Monte Carlo, Pillager, Cerberus+1. Removed Blast Furnace, Outbreak Perfected, Spare Rations, Malfeasance, Austringer.
- Energy – Added Eriana’s Vow, Subjunctive, Arc Logic. Removed Telesto, Le Monarque, Ikelos.
- Power – Added Deathbringer, Zenobia-D, A Fine Memorial, Edge Transit. Removed Fixed Odds, One Thousand Voices, Outrageous Fortune, Swarm of the Raven, Tractor Cannon.
- Kinetic – Added Spare Rations, Malfeasance. Removed Go Figure, Bad Juju.
- Energy – Added IKELOS, Misfit. Removed CALUS Mini-Tool, Sunshot.
- Power – Added Bad Omens. Removed Bane of Sorrow.
- Kinetic – Added The Mountaintop and Go Figure. Removed Malfaesance and Lumina.
- Energy – Added Riskrunner, CALUS Mini-Tool, Sunshot, and Telesto. Removed Trinity Ghoul and IKELOS Shotgun.
- Power – Added Tractor Cannon, Outrageous Fortune, and Swarm of the Raven. Removed Bad Omens, Zenobia-D, and Wendigo GL3.
- Kinetic – Added Lumina, Bad Juju, and Malfeasance. Removed Wish-Ender, Spiteful Fang, Go Figure, The Mountaintop, Threat Level, and No Turning Back.
- Energy – Added Loaded Question, CALUS Mini-Tool, and Beloved. Removed Telesto, Riskrunner, and The Vow.
- Power – Added Fixed Odds and Wendigo GL3. Removed Outrageous Fortune, Edge Transit, and Tractor Cannon.
- Kinetic – Added Wish Ender, The Spiteful Fang, The Mountaintop, and Threat Level. Removed Thorn, Malfeasance, Midnight Coup, and The Huckleberry.
- Energy – Added Le Monarque, Subtle Calamity, Arsenic Bite-4b, Trinity Ghoul, and The Vow. Removed Lord of Wolves, Misfit, Prometheus Lens, Trust, and Last Man Standing.
- Power – Added Bane of Sorrow and Edge Transit. Removed Avalanche and Play of the Game.
- Kinetic – Added Outbreak Perfected. Removed Arbalest.
- Energy – Removed The Ringing Nail, Kindled Orchid. Added Trust and Last Man Standing.
- Power – Removed The Wardcliff Coil. Added Play of the Game.
- Kinetic – Added Arbalest. Removed Threat Level.
- Energy –Added Kindled Orchid and The Recluse. Removed Badlander.
- Power – Added Outrageous Fortune.
And that’s that four our guide to the best Gambit weapons in Destiny 2! Thanks for taking the time to check it out. We wish all of you trigger happy Guardians out there the best of luck with those motes of light.