Dead by Daylight Cruel Limits Guide – Is The DBD Perk Worth It?

Cruel intentions.

It can be fun to escape from killers in Dead by Daylight, but being behind the fangs of hideous creatures has an undeniable appeal. Regardless of your preference for builds, all characters have their own set of perks, strengthening their capabilities and creating new dynamics during matches. Cruel Limits was introduced with the Demogorgon, but reserving a spot for it may not be an easy choice to make with so many options available. This guide covers whether DBD’s Cruel Limits perk is worth the trouble or if there are better ways to haunt your friends.

How the Cruel Limits Perk Works in DBD

Asa unique perk of the Demogorgon, Cruel Limits’ backstory fits the Stranger Things universe particularly well. From the get-go the description says that “your ties to the otherworldly manifest when your prey attempts to get away,” but the perk’s use isn’t as ominous as it sounds.

Every time a survivor completes a generator (meaning that it’s fully repaired), all windows and vault locations within a 32 meter radius of the completed generator become blocked. This affects all survivors and lasts for 20 seconds. During that time you’ll be able to see the aura of the vault locations blocked by the perk, which provides a helpful reference in case you are unable to see whenever a generator is completed.

In addition to the initial description, a lore snippet remarks that “the specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own”. The premise sounds pretty cool, but the potential isn’t fully discovered from text alone.

How to Unlock Cruel Limits in DBD

Before getting into the specifics, it’s important to give a brief explanation of how the perk can be unlocked. If you’re new to the game, unique character perks (in this case a killer’s) might seem unique to them at first, but that’s not usually the case.

Let’s take the Demogorgon as an example. You will notice that some perk categories are called “teachable,” which is the case for Cruel Limits. Teachable perks can be unlocked in the Bloodweb from level 30 and onwards depending on the perk. Cruel Limits unlocks at 35. This means you’ll have to endure a steep grind for a chance to get them. (When we say chance, we mean it, as the contents of the Bloodweb are procedurally generated.) Depending on the case this can carry a huge benefit, as once you unlock a teachable perk it becomes available in the Bloodweb of all your killers.

In case you were wondering, yes, there is an alternative to bypass the whole process. In the shop you will find a tab called Shrine of Secrets, which offers a batch of four teachable perks that rotate on a weekly basis. As of May 28, 2021 each teachable perk has a price of 2000 Iridescent Shards. Sadly, the biggest downside is that you will never know when Cruel Limits may appear, but it’s worth keeping an eye on the store just to be sure.

Is Cruel Limits in DBD Worth It?

The short answer to whether or not Cruel Limits is a good perk in Dead by Daylight is no. As we mentioned before, it sounds great on paper! But it’s (ironically) limited by several factors, which we’ll explain in detail.

First of all, let’s look into the premise itself. Windows and vault locations become blocked once a survivor completes a generator. This guarantees several instances of this perk being active throughout a match. It’s something that will inevitably happen at some point, unless you’re very good at your job and manage to murder everyone before then. But that’s exactly where the first caveat comes from.

You are going to need at least one perk that helps you to know exactly which generator, and where, has been completed. It’s great that vault locations are displayed once Cruel Limits is active, but you might be on the complete opposite side of the map when this happens, which ruins any possible strategies.

Perks such as Tinkerer (triggers a noise when a generator is at 70% progress and grants you the Undetectable status effect) or Bitter Murmur (the auras of survivors in a 16 metres radius of the completed generator are revealed to you for a couple seconds) can provide aid to an extent. Discordance might be good as well, but it depends on the situation, as it will trigger a noise and signalize a generator being repaired only when at least two survivors are repairing it.

Depending on the killer you’re using you might not have access to these perks to begin with, which sets another unfortunate precedent. Of course, it makes sense that this perk comes from the Demogorgon, a killer who is able to create portals on the ground that can be used as underground passages, a la Among Us’ impostors using vents. Place them close to generators and you’ll have a streamlined way of getting close to them. But again, it’s all situational.

You know what else is situational? Map rotation. Depending on placement, some generators might not be located near many windows or vaulting spots. Even worse, there might be a vast open space around them such that survivors can freely make a run for it and escape before you can even get close to them. A location such as Lampkin Lane might be ideal, as a generator inside one of the houses combined with Cruel Intentions would create a death trap in the right situation. The thing is, being dependent on luck isn’t ideal, especially when you can’t slot dozens of perks at once to cover all possible scenarios.

Lastly, while the Lampkin Lane case sounds appealing, it’s important to notice how short the radius of this perk is. 32 meters around the completed generator isn’t fantastic when you consider survivors walk four meters per second by default. To save you the math, survivors will be outside Cruel Limits’ range in eight seconds. This is without taking into account the perks that they might have to shorten that time even further.

With so many other options available, Cruel Limits could be way more powerful to at least stand out from the crowd, even just by increasing its radius. But as it stands, it’s a perk that certainly lives up to its name — just not in a positive way.

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