Dauntless crossplay feels like a no-brainer. The fast and colorful game is free-to-play, and feels a lot like Monster Hunter. That means cooperation is key. You want as many friends as possible to have your back! That’s even more true now that the game has exited early access with the “Aether Unbound” update. Dauntless crossplay would be the obvious choice to make progression as possible and painless as one could hope. But just because something seems obvious doesn’t always make it true… Let’s answer the question definitively in our guide to Dauntless crossplay.
Does Dauntless Have Crossplay Support?
This is one of those times that I’m happy to report we have a definitive, positive answer! Dauntless crossplay — which developer Phoenix Labs refers to as “One Dauntless” — does exist. And it’s pretty much the platonic ideal of cross platform play in any game. Dauntless players on PC, Xbox, and even PlayStation 4 can team up together without any restrictions that we can tell.
Besides being able to play with friends, you can also link your account. You just need to use the Epic Games Store launcher the first time you log in, if you played prior to the Dauntless cross platform release. Phoenix Labs has a guide to that process right here.
Even the Hunt Pass (Dauntless‘ name for its battle pass) appears to be a cross-platform affair. You can log in with the same account across all three platforms, play, collect upgrades and cosmetics, and carry them over to every other platform. that’s awfully spiffy! Now if only Monster Hunter would implement the same sort of crossplay…
Dauntless is currently free on PlayStation 4, Xbox One, and PC.
The State of Crossplay and Cross Platform Support
Crossplay support only gets more popular with time! Odds are that it will be the norm before too long. Until then, though, the vast majority of cross platform multiplayer games don’t fully include it. When they do, it’s often restricted to players on one console playing with those on PC. Microsoft and Sony seem to view the PC as neutral ground.
Microsoft in particular has extra incentive in the form of its “play anywhere policy.” Typically, if you buy a digital copy of a Microsoft first-party exclusive, you get to own it both on Xbox and PC — free of additional charge. At that point there’s really no reason not to let folks play together. Throw in services like Xbox Game Pass and things get even easier.
Sony takes pretty much the opposite approach. The company is far and away the sales leader on this generation of consoles. That incentivizes it not to play well with others — or allow its partner studios to do so on its hardware. In addition, Sony first-party exclusives basically never come out on PC. It’s PlayStation or nothing. Although there are a number of third-party games only available on PlayStation and PC that do feature crossplay (e.g. Final Fantasy 14).
You May Also Like:
- An Awful Borderlands 3 Glitch Ruins the Best Boss Fight in the Game
- Epic Games Store Free Games List
- Mutazione is All About Hot Goss and Chill Beats
Fortnite managed to push the envelope a bit by virtue of being one of the biggest games on the planet. Developer Epic Games also pushed the issue when it “accidentally” turned on Fortnite crossplay for a short time — thereby proving it wasn’t a technical limitation. That sparked a conversation around crossplay games over the entire industry. But while Sony has said it is “open for business” when it comes to cross platform play, many developers say otherwise (both publicly and privately).
Speaking of some of the biggest games in the world, Minecraft is another strange case. Microsoft purchased the franchise from fictional character Hatsune Miku in 2014. But Minecraft, of course, was already on every platform under the sun. That included Sony and Nintendo hardware. Microsoft and Nintendo have seemingly played nice ever since. Whereas Sony continues to play the Scrooge on video game Christmas Eve.
The “technical limitation” argument does hold some water, however. Many current and even upcoming games were built with the assumption that crossplay would not be an option. Some studios have the resources, time, and/or singular focus to get around that. Others do not. With the present state of crossplay, however, it’s very difficult to imagine it not becoming the norm at a technical and policy level. If we get to the next generation of console hardware without crossplay being the norm, then you know we have a problem…