Call of Duty: Warzone Pacific has molded a new meta around its island terrain and Vanguard integrated guns. One of these is the MP-40, a fast-firing SMG that can carry you through a close-quarters shootout, and land steady shots in a pinch. Players of all experience levels vouch for its reasonable range and recoil, pushing it further to the top as a support option.
Those watching the pros might feel compelled to try this out, so here are some quick tips for building the best loadout for the MP-40.
Why the MP-40?
The MP-40 is just one of the top SMGs floating around in Warzone’s current meta. It’s especially helpful as a companion weapon to switch between for different distances. After all, it can’t shoot as far as a long-range assault rifle, LMG, or sniper. Pull it out for close combat firefights, and switch to your long-range weapon for crossing over open distances or camping from a rooftop.
Warzone weapons can hold ten attachments thanks to the latest Vanguard integration. That’s one attachment for each category. What works best depends on your playstyle. This MP-40 build offers an advantage in close-quarter shootouts, but other builds might be better for stealth. We’ll make a few notes for alternatives throughout our breakdown.
Best MP-40 Attachments
- Muzzle – Recoil Booster/Mercury Silencer
- Barrel – Krausnick 317mm 04B
- Optic – Slate Reflector
- Stock – Krausnick 33M Folding
- Underbarrel – Carver Foregrip
- Magazine – 7.62 Gorenko 45 Round Mags
- Ammo Type – Incendiary
- Rear Grip – Stippled Grip/Fabric Grip
- Proficiency – Steady
- Kit – Quick
One of the MP-40’s most attractive qualities is its fire rate. Naturally, that means some want to buff this crucial stat. The Recoil Booster does just that with only a small dip in accuracy. However, the Mercury Silencer offers a stealthier option that minimizes noise. The M1929 is also a generally good choice for keeping your presence discreet, but it slows the speed at which you aim down your sights (ADS).
Slate Reflector is just one example of a scope that provides zoom in a wider window without many drawbacks. I wouldn’t recommend using one of the heavy, super zoomed-in scopes like the G16 2.5X, as they would be a better choice for whatever long-range gun you pair with your SMG.
Your barrel and stock selection can really help with control. The Krausnick 317mm 04B extends range and steadies aim, so you can shoot opponents from even further away. It’s not like you’re sniping anyone with this gun, but it does add some extra reach. Then, the Krausnick 33M Folding reigns in recoil while minimally bringing down movement speed. Other stocks can slow speed at the cost of a steady hand, so this is a steal.
Grips can raise specific stats to complement your other attachments. Stippled Grip carried me through the leveling process with its recoil control, and I still use it. However, other people swear by Fabric Grip for quicker fire, which I respect. As for underbarrels, I personally prefer the Carver Foregrip for a hip fire-friendly build. Other honorable mentions include the Mark VI Skeletal for slightly speedier ADS and the M1941 Hand Stop for even more accuracy.
The 7.62 Gorenko 45 Round Mags rip into enemies with a faster fire rate without weighing down your gun. However, if you find yourself constantly running out of ammo, there’s nothing wrong with choosing the 9mm 64 Round Drums for the larger magazine size. As for ammo type, Incendiary is popular because of the burn damage that affects your opponent after the initial shot. Alternatively, you can up your bullet velocity with Lengthened.
Then, last but not least, proficiencies and kits. The Steady proficiency and Quick kit minimize movement penalties and increase speed. In short, these two skills ensure players can sprint as quickly as possible with little interruption — an all-around crowd-pleasing pair. Extra speed never hurts anyone (besides your enemies).
Perks for the MP-40
- Perk 1 – Double Time/E.O.D.
- Perk 2 – Overkill
- Perk 3 – Amped
Perks and equipment can be customized for the MP-40, too. The Perk 1 slot has a couple of reasonable options like E.O.D., which saves players by lessening the damage from overlooked grenades and other explosives. Alternatively, Double Time increases your character’s sprint and crouch speed, a versatile, much-appreciated boon.
It’s hard to argue that Perk 2 and Park 3 should be anything other than Overkill and Amped. Overkill enables users to play with two primary weapons and Amped boosts the speed players can switch between weapons and reload ammo. These two perks are a must for the MP-40 because of the need for a long-range partner weapon to complement the loadout.
- Lethal – Semtex / Throwing Knife
- Tactical – Stim / Grenade of Choice
Lethal and tactical equipment choices boil down to preference, but here are a few to start. The Throwing Knife works especially well in a pinch because of its instakill effect. One of those sharp suckers should be enough to send an enemy into the Gulag.
As for explosives, the Semtex is an excellent all-purpose choice. It’s easier to control where it lands because it sticks to surfaces on contact, even if you need to get a hang of the timing before it explodes. Frags work similarly in theory, but it’s a bigger learning curve for predicting exactly how the grenades roll along the floor and off the walls.
Those who enjoy manipulating the environment and controlling space, especially in tight corridors, can pick a standard flash or stun grenade depending on preference. However, Stims apply to more situations. If you barely use tacticals anyway, might as well get an instant heal out for it.