The first few downloadable Civilization 6 leaders and civilizations came in their own small packs. Each comes with its own leader ability, civ ability, unique unit, unique improvement, and leader agenda.
We cover each of these factors for all seven of the leaders below. We’ve further explained some of the details as needed since the game itself isn’t always one hundred percent clear.
In total there are five different Scenario Packs which range between $5 and $9 depending on whether the pack has one or two civilizations.
Keep in mind that all AI civilizations also have a hidden agenda in addition to the default leader agenda. These are randomized with every game and the only way to find them out is to increase your Diplomatic Visibility.
Looking for more leaders? We have additional guides for the base game and Rise & Fall civs! You can find those links just below this paragraph. We’ll update our guides with the upcoming Gathering Storm civs shortly, too!
- Civilization 6: Rise & Fall Leaders Guide: Leader Perks, Unique Units, & More
- Civilization 6 Leaders Guide: Base Game Leaders, Units, Improvements
Australia Civilization Pack
Australia – John Curtin
Leader Perk: Citadel of Civilization – +100 percent Production if John Curtin has not received a declaration of war in the past ten turns or if Curtin has liberated a city in the past 20 turns.
Australia Perk: Land Down Under – +3 Housing in coastal cities. Pastures trigger the Culture Bomb effect, claiming adjacent tiles for Australia, even if they’re owned by other civilizations.
Yields from Campuses, Commercial Hubs, Holy Sites, and Theater Squares are increased by one in tiles with Charming Appeal. The bonus increases to +3 in Breathtaking tiles.
Unique Unit: Digger – Replaces the Infantry in the Modern era. It gets +10 Combat Strength when fighting on Coastal tiles. It also receives +5 Combat Strength when fighting on Neutral or Foreign Territory.
Unique Improvement: Outback Station – Builders can construct this tile improvement. It provides one Food and one Production. Adjacent Pastures give +1 Food each.
The Outback Station provides additional Food and Production as you progress through the Technology Tree and Civic Tree when there are adjacent Outback Stations and Pastures.
This improvement can only be built on Deserts, Desert Hills, Grasslands, and Plains tiles.
Leader Agenda: Perpetually on Guard – Forms Defensive Pacts with friends. Likes civilizations that liberate cities. Dislikes civilizations that occupy enemy cities.
Khmer & Indonesia Civilization Pack
Indonesia – Gitarja
Leader Perk: Exalted Goddess of the Three Worlds – Gitarja can purchase Naval units with Faith. Religious units don’t have to pay the movement cost to embark or disembark. City Centers that are adjacent to Coast or Lake tiles get +2 Faith.
Indonesia Perk: Great Nusantara – All Coast and Lake tiles provide a small adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Each Entertainment Complex adjacent to a Coast or Lake tile provides an additional Amenity from entertainment.
Unique Unit: Jong – Replaces the Frigate in the Medieval era. Units in a formation with the Jong all get the escort’s Movement speed and +5 Combat Strength.
Unique Improvement: Kampung – Builders can construct this tile improvement that provides one Production and one Housing. Each adjacent Fishing Boat adds one Food as well.
As per usual with these DLC civs, it also provides additional Production, Housing, and Tourism as you advance through the tech trees.
The Kampung must be built on a Coast or Lake tile that is adjacent to a sea resource.
Leader Agenda: Archipelagic State – Likes civilizations that don’t have cities on small landmasses. Dislikes civilizations with numerous cities on small islands.
Khmer – Jayavarman VII
Leader Perk: Monasteries of the King – If placed on a River, Jayavarman’s Holy Sites provide two Food and one Housing. Holy Sites also function as a Culture Bomb, converting adjacent tiles to Khmer territory.
Khmer Perk: Grand Barays – Each city with an Aqueduct gets three Faith and one Amenity from entertainment. Farms adjacent to the Aqueduct get a benefit of two additional Food.
Unique Unit: Domrey – A Medieval era siege unit that can move and shoot in the same turn. It also exerts zone of control, meaning enemies can’t move units adjacent to it unless they also attack.
Unique Improvement: Prasat – Replaces the Temple in the Holy Site. Is required if Khmer wants to purchase Apostles or Missionaries with Faith. Missionaries purchased in a city with the Prasat improvement get the Martyr ability which gives a Relic if the Missionary dies in Theological Combat.
Leader Agenda: An End to Suffering – Jayavarman’s AI likes civilizations with many Holy Sites and a high overall population density (lots of pops in each city). Dislikes civs that lack either.
Macedon – Alexander the Great
Leader Perk: To World’s End – With Alexander’s unique leader perk, your cities will never suffer from war weariness. In addition, all of your units will heal completely when you capture a city that has a world wonder in it.
Macedon Perk: Hellenistic Fusion – After conquering a city, the civilization receives a Eureka for each Encampment or Campus in it or Inspiration for each Holy Site or Theater Square.
Unique Unit: Hypaspist – Replaces the Swordsman. This unit has +5 Combat Strength when besieging districts and has an additional 50 percent Support Bonus.
Unique Unit: Hetairoi – Replaces the Horseman. This unit has +5 Combat Strength when adjacent to a Great General. It also gives +5 Great General points when killing an enemy unit and starts with one free promotion.
Unique Improvement: Basilikoi Paides – This Encampment upgrade gives +25 percent combat experience for all melee and ranged units. The Hetairoi horseman also get this bonus. Train non civilian units in a city with this to get 250 percent of the unit’s cost in Science. (Note: Can not be built in an Encampment with a Stable)
Leader Agenda: Short Life of Glory – Likes civilizations at war with powers other than Macedon. Dislikes civilizations at peace.
Nubia Civilization Pack
Nubia – Amanitore
Leader Perk: Kandake of Meroe – +20 percent Production towards all districts. If there’s a Nubian Pyramid next to the City Center, this bonus elevates to +40 percent Production.
Nubia Perk: Ta-Seti – +50 percent Production toward Ranged units. All Ranged units get 50 percent more combat experience.
Any mines over strategic resources give one extra Production. Mines over bonus and luxury resources provide two additional Gold.
Unique Unit: Pitati Archer – Replaces the Archer in the Ancient era. Is stronger than the default Archer and has more movement. Upgrades back into the Crossbowman.
Unique Improvement: Nubian Pyramid – Builders can construct this tile improvement. Must be built on Desert, Desert Hills, or Floodplains.
The Nubian Pyramid provides one Faith per turn, but yields increase with each adjacent district. If next to the City Center, it’ll also give one Food.
Leader Agenda: City Planner – Always tries to utilize every district slot in each city. Likes those that do the same. Dislikes civilizations that opt not to built as many districts as possible
Poland Civilization Pack
Poland – Jadwiga
Leader Perk: Lithuanian Union – Any city that loses a tile to Golden Liberty automatically adopts Poland’s founded Religion as its dominant Religion. Holy Sites gain Faith adjacency bonuses from adjacent districts. All Relics provide +2 Faith, +2 Culture, and +4 Gold.
Poland Perk: Golden Liberty – Poland can Culture Bomb tiles by building an Encampment or Fort in friendly territory. It will convert all tiles touching it to Poland territory.
One Military policy slot in all governments is converted to a Wildcard slot.
Unique Unit: Winged Hussar – This Medieval era unit pushes defending enemy units back one hex when the Hussar deals more damage than it takes. If a defender can’t retreat, it is dealt additional damage.
Unique Improvement: Sukiennice – Replaces the Market upgrade in the Commercial Hub district. International trade routes from a city with Sukiennice get +2 Production. Domestic trade routes get +4 Gold. Each improvement also increases Trade Route capacity by one if the city doesn’t yet have a Lighthouse.
Leader Agenda: Saint – Tries to build up a lot of Faith. Likes those who also have a lot of Faith. Dislikes civilizations with weak Faith output.
Persia – Cyrus
Leader Perk: Fall of Babylon – Gets +2 Movement for the first ten turns after declaring a Surprise War on another civilization. +5 Loyalty per turn in occupied cities with a garrisoned unit. Declaring a Surprise War only counts as a Formal War so there are fewer punishments when it comes to warmongering and war weariness.
Persia Perk: Satrapies – +1 Trade Route capacity when you equip the Political Philosophy civic.
Persia receives +2 Gold and +1 Culture for routes between its own cities. In addition, roads built in your territory are always one level higher than usual.
Unique Unit: Immortal – Replaces the Swordsman. It’s a melee unit that has a ranged attack with two Range. It has a high defense value.
Unique Improvement: Pairidaeza – Builders can construct this unique tile improvement. It cannot be built on Snow, Tundra, Snow Hills, Tundra Hills, or adjacent to another Pairidaeza.
It provides one Culture, two Gold, and two Appeal to the tile it is on. There is an additional +1 Culture bonus for each adjacent Holy Site and Theater Square and a +1 Gold bonus for each Commercial Hub and City Center.
There are also additional Culture and Tourism bonuses as you advance through the two tech trees.
Leader Agenda: Opportunist – Likes to declare Surprise Wars. Appreciates civilizations that do the same. Dislikes civilizations that don’t declare Surprise Wars.
Remember that you can pick and choose which of these leaders you want! Persia and Macedon are bundled and so are Khmer and Indonesia, but the other three can be purchased separately.
If you missed our base game leaders guide, you can find that here. We’ve also prepared guides for the Rise & Fall expansion, and the upcoming Gathering Storm expansion which you’ll be able to find here once they’re published.