Top 10 Best Modern Horizon 2 Cards for EDH/Commander

Modern Horizons 2 is finally on, well, the horizon! Magic: The Gathering’s second completely unique modern-focused set, Horizons 2 is poised to be one of the most powerful and complex sets released in recent years. While this set was made for Modern and Draft, there are quite a few cards that will certainly make an impact in the Commander format. From powerful legendary creatures to new color staples, there are some great choices if you’re looking to enhance your favorite deck.

I will not be including cards that specifically excel in cEDH (Competitive EDH) alone since this variation focuses on playing extremely fast and efficient decks. Instead, our selections offer flexibility and embrace the spirit of this chaotic, social game. Additionally, I won’t be including any reprints since that would easily make up about half this list. Yes, it’s great that Imperial Recruiter, Vindicate, and Sterling Grove got reprinted, but we want to focus on the exciting new cards.

10 Best Modern Horizon 2 Commander Cards

1. Chatterfang, Squirrel General

Squirrel Tribal! Squirrel Tribal! Squirrel Tribal!!! Finally, after years of waiting, squirrels got a ton of terrific support cards and even a terrific general. Chatteringfang is a cheap creature that can easily get out of control if left alone. Able to effectively duplicate all of your tokens and produce a small army of squirrels, Chatterfang can swiftly take over the board. That alone would make Chatterfang threatening, but this squirrel can also remove creatures from the board by sacrificing some woodland animals. Alternatively, you could always pump up any creature at any time, which makes blocking quite tricky. There are a lot of great squirrel cards in this set, so if you are looking for a new tribal deck, consider giving these critters a chance.

2. Inevitable Betrayal

I promise I’m not just adding this card because I like stealing opponent’s creatures and have a Sen Triplets deck. For just three mana you can take any creature card out of your opponent’s deck and put it on the battlefield under your control. Sure you have to wait three turns before it triggers, but that’s a small price to pay to rip out the best creature from your foe’s deck. Inevitable Betrayal also lets you play politics since you won’t target which opponent until it comes off Suspend. This also allows you to prepare any counterspells to ensure that it resolves. While it’s not Bribery, this blue spell is a superb theft spell – especially since it slots into a ton of different strategies.

3. Serra’s Emissary

Serra’s Emissary is a pretty wild card that is terrific for both aggressive decks and ones that need to protect key creatures on the battlefield. Able to give your creatures protection from an entire card type is pretty bonkers, allowing you to make big swings with relative safety. Keep in mind, the emissary also gains this effect, meaning it will have some protection when it hits the battlefield. Even though it costs seven mana, there are plenty of ways to cheat this card out onto the battlefield or quickly ramp into it. This is a finisher card, one that allows you to quickly close games out if you aren’t running green.

4. Sword of Hearth and Home

It’s a sword that blinks a creature and ramps you whenever you hit an opponent. That’s it. There’s really no other explanation needed. We all know you’re going to run it, so just buy yours now before the price skyrockets.

5. Damn

I really like Damn. When it comes to removal, modular or spells that offer alternative uses are always going to be terrific. Damn is one of those. Capable of taking care of a singular issue or the entire board, Damn is honestly just a better version of Damnation or Wrath of God. While it does require both Black and White mana, Damn’s sheer utility and relatively cheap cost make it one of the best wraths in the entire format. I foresee this card becoming a staple in any deck that can run it. After all, having both single and mas removal on a single spell is ideal for deckbuilding where you want to maximize the value in each slot.

6. Yavimaya, Cradle of Growth

While it’s not as outwardly powerful as Urborg, Tomb of Yawgmoth, this land card is deceptively strong in the right deck. Turning every land on the battlefield into a Forest (along with its other land types), Yavimaya, Cradle of Growth is capable of some disgusting combos. Cards like Timber Protection can make your entire land base indestructible, while Quirion Ranger allows you to untap a creature at the cost of bouncing a Forest. Lifetap is also a funny card to run since it effectively makes all your opponents feed you life whenever they tap a land. Yavimaya, Cradle of Growth is also just a terrific mana fixer for multi-color decks, so expect to see a lot of this card in the coming months.

7. Sythis, Harvest’s Hand

Enchantment-focused decks have always been inherently strong, so it should come as no surprise that Sythis, Harvest’s Hand is on this list. While she will certainly be an auto-include in any enchantress deck, Sythis gets special mention for being a legendary creature. Not only is she both White and Green, but her cheap cost and strong ability allow her to competently head an enchantment deck. This is especially nice since Karameta, the typical choice for these types of deck, doesn’t directly synergize with enchantments. Since Sythis is so cheap to cast, I could see her becoming a popular choice for this archetype – especially for those who can’t get enough card advantage.

8. Solitary Confinement

God, this card is absolutely disgusting. Solitary Confinement allows a player to essentially become unkillable through damage for as long as it’s on the battlefield. For the small cost of discarding a card each turn, Solitary Confinement offers players a way to protect themselves if an enemy is either about to win the game or if they are threatening a lot of damage. A little bit more niche, where I expect this card to shine is in stax and prison decks. Being able to stall until you lock out your foes or build up more protective enchantments is terrific. Plus, Solitary Confinement doesn’t limit the number of cards you can draw, it just skips your draw step. So when combined with a card like Phyrexian Arena you can always pay this card’s upkeep cost.

9. Lonis, Cryptozoologist

I’m going to be honest, this card is on my list solely because I really find the idea of a Clue deck intriguing. Lonis, Cryptozoologist not only offers a way to consistently generate Clues, but he offers a second avenue for using these artifacts. Yes, there is a bit of randomness to which creature you’d obtain, but being able to pick from the cards revealed makes a big difference. This gives you some control over how you develop your board, allowing you to prioritize the type of creatures you need at any given type. Also, consider that any creature selected this way will create a Clue since Lonis only cares if they enter the battlefield. Lonis is also quite strong when combined with blink effects like Deadeye Navigator, letting you constantly generate Clue tokens to use.

Is it the best card in Modern Horizons 2? No. Is it one of the most interesting? Absolutely.

10. Archon of Cruelty

I’m conflicted about Archon of Cruelty. On the one hand, it’s a very expensive card to cast, but the sheer advantage it offers cannot be ignored. Only useful in decks that can cheat this out, Archon of Cruelty is a big, splashy card that can quickly take over the game. Capable of removing creatures, stripping cards from the opponent’s hands, and draining life, you can get a lot of value from a single attack. This is especially true since the Archon also lets you draw a card and gain life in the process! Who doesn’t want that? Look, I know you think the mana cost of this card makes it largely unplayable in most decks and you’d be right. But, I am allowed one dumb card per list dammit.