Apex Legends Season 10 is here, so it’s time to look through the growing roster to determine who is the best of the best. With new changes to the World’s Edge map, the introduction of Seer, and multiple character changes, Apex Legends is in one of its most intriguing legend metas since release That means it’s time to look at all the characters and see where they fit in our tier list.
When evaluating each legend, we looked at their adaptability, general abilities, how they synergize with other legends, and what they bring to a game. Keep in mind, you can climb the Ranked ladder with any of these legends, just know that some will have an easier time than others. Just because your favorite legend is not at the top doesn’t mean you should stop using them. We’re simply evaluating them as they currently stand in the Season 9 meta, and their performance Ranked matches. I won’t be heavily considering high-level competitive play, as that’s an entirely different beast.
Everyone’s favorite “try hard” legend, Wraith has been popular with professional players, streamers, and competitive individuals since the game released. Boasting the smallest hitbox in the game, Wraith can be difficult to pin down in a hectic battle. Despite a complete rework to parts of her kit, Into the Void still acts as a great way to disengage from losing fights, giving you a chance to heal up before returning to battle. It’s also supremely useful when shifting from one piece of cover to another or if you want to be cheeky by rotating in the damage circle to sneak up behind people.
Dimensional Rift is just another solid team mobility skill that lets you take risky fights or retreat if a firefight isn’t going your way. Her Voices from the Void also acts as a nice intelligence-gathering method, even if it is a little limited. But what shot her back up to the S Tier slot was the removal of the Low Profile damage debuff. She now takes the same amount of punishment as almost every legend, upping her survivability in combat and making her a difficult legend to slay in the right hands.
Bloodhound has always been a strong pick, even before they got a few buffs to Eye of the Allfather and Beast of the Hunt. A recon legend, this hunter is great at locating on the move targets and quickly evaluating threats before or during an engagement. The sheer range of Eye of the Allfather is pretty wild, as it can encompass nearly an entire Point of Interest with one activation. It’s a solid ability that got a whopping 10 seconds off its cooldown, allowing Bloodhound users to be a bit more liberal with their scans.
Beast of the Hunt is perhaps the scariest ultimate in the game, as it’s nearly impossible to escape. Once triggered, not only do they see your previous movements in bright red, but they get multiple activations of Eye of the Allfather. Plus, any kill extends the time limit of Beast of the Hunt, making it even tougher to outrun or outmaneuver in battle. If you want to play a Recon character during Season 8, you cannot go wrong with picking Bloodhound.
You just can’t put Gibraltar down. Since the game’s release, this hero has been hit with both buffs and nerfs in an attempt to balance him. Despite having back-to-back nerfs to his abilities, Gibraltar is still one of the best and difficult heroes to 1v1. This big boy can soak a lot of damage, especially if you aren’t landing consistent headshots. His Dome Shield not only offers protection from all incoming damage sources, but it allows Gibraltar to pick up downed teammates faster. You can even use healing items faster when in the shield, making it perfect for recovering during a fight.
Gibraltar’s ultimate has high damage potential but is mainly used to either cut off an enemy advancement or force them out into the open. This gentle giant is still one of the best “anchor” characters in Apex, giving your squad a place to fall back to if their push fails. Plus, dueling a Gibraltar when they have a Mastiff is one of the most terrifying things in this game.
Following his Launch Pad changes, this high-flying legend has become one of the best mobility characters in the game. Having multiple ways to interact with the Launch Pad makes rotating to new locations, out of fights, or onto the high ground easier than ever. This ultimate’s very low cooldown almost always ensures that teams will have some type of an escape option to help them dip out of chaotic encounters. While you’re still exposed, it’s harder to determine a person’s specific trajectory thanks to these changes. Octane’s Stim still lets him rundown any escaping foe and the passive healing can be really useful, allowing you to cut down on healing items in your inventory. His sheer mobility is insane, allowing a skilled player to dictate the entire flow of a battle.
Valkyrie’s kit is all about repositioning and disruption. Capable of redeploying her entire team in seconds, she is a very dangerous legend if you take the time to master her. Unlike most other legends, Valkyrie is capable of quickly rotating to take the high ground during a fight without worry about a long cooldown. Yes, the hover does require fuel, but a skilled player can easily manage this so long as they aren’t spamming the jump button. Valkyrie’s Tactical allows her to stun enemies, slowing and damaging anything caught in the blast radius. This is such a powerful initiator tool that can absolutely change an entire fight.
But her most powerful skill is her Ultimate. With the tap of a button, Valkryie becomes her own jump tower, able to redeploy her squad. Using this to escape tricky fights, quickly rotate into the circle, or just move to more advantageous ground is critical. Plus, whenever she flies over someone they are highlighted for your entire team, giving them real-time info. She is insanely powerful and there’s a reason she’s being picked in the top competitive brackets.
Previously a legend that struggled to even stay viable in general play, the recent changes to his passive and hitbox have skyrocketed his popularity. Not only can he hold two charges of Silence, (which impacts way more legend abilities now) but his Death Totem allows for aggressive pushes. This makes Revenant one of the most devastating aggressive characters in Apex Legends. Capable of shutting down a legend from doing anything, Revenant is perfect for isolating targets.
His Death Totem is quite potent now, as it allows you to make riskier and more strategic plays. Even though you still have a time limit, this typically isn’t an issue if you aren’t playing passively. Did I also mention he can climb higher and crouch walks faster than any other character in the game? Yeah, Revenant is very good right now.
The newest legend, Seer is an absolute powerhouse that is quickly defining the meta. With perhaps the strongest passive in the game, Seer can seek out players by tracking their heartbeats whenever he aims down the sight. Combining this with his Tactical, Seer can quickly determine where anyone is hiding and relay that information to his team with little effort. While many would argue that Seer is an S Tier legend, we already know that some nerfs are coming and he was released in an intentionally strong state.
That being said, unless there is a complete rework to his kit I seriously doubt Seer will drop below A Tier. The sheer utility he offers his team via all of his abilities cannot be overlooked. Seer gives real-time information to his team, allowing them to always know where and what to expect when battling one or multiple squads. Combine this with his ability to interrupt heals or revives and you can easily see why Seer is already getting nerfed.
After absolutely dominating the casual and competitive scene in Season 7, Horizon has been rebalanced a few times. Boasting a solid repositioning ability and ultimate, her overall kit just makes her fairly versatile. A clever Horizon can use her Tactical to not only evade danger but reposition her team or even trap enemies in door frames. However, the sheer versatility of this ability no longer exists. Additionally, Horizon’s ultimate is great, especially when combined with other legend abilities. Sure, her overall effectiveness in battle isn’t as impactful in the current meta. Horizon players can still make some big plays and climb the ranked ladder, she’s just not utterly broken anymore. Which is a good thing!
Despite struggling for ages to be relevant, Lifeline has finally become one of the best support legends in the game. This is almost entirely because she can now pick up downed teammates with D.O.C., freeing her up to shoot everyone else. Even though she can no longer create a piece of indestructible cover, Lifeline can now revive two players at once. One of the best passive in the game, being able to pick up a teammate while fighting enemies makes her quite dangerous. Plus, Lifeline can find extra supplies in blue-colored loot bins which is just a nice bonus.
The one aspect of Lifeline that’s holding her back is the Care Package ultimate. Yes, it’s terrific for the early to mid-game where you need supplies, but her Care Package is pretty useless near the end of the match unless you need to shield swap. You’re really just playing Lifeline for that resurrection shield and that’s totally fine!
Apex Legends’ weapons expert, Bangalore is a legend that works best when a team builds around her. This is mainly because her Tactical Ability can blind both enemies and her teammates. Sure, this is great for pushing teams or escaping, but it can also hamper your squad if used incorrectly. Bangalore’s passive gives her a nice speed boost when being shot at and her ultimate is great for displacing enemies or forcing them from cover. Everything about Bangalore is generally solid, but there’s nothing exceptional about her kit. She is very middle-of-the-road for most players, but Bangalore can be utterly devastating in the right hands. While she won’t see as much play as the legends above, anyone who takes the time to master her kit will be a force of nature.
Apex Legends’ friendly neighborhood robot, Pathfinder has been on the receiving end of a few nerfs lately. In an attempt to make this legend’s sheer mobility less oppressive, Respawn Entertainment has been taking every opportunity to try and tone down this character. While this has knocked him out of competitive play, he is still a very good choice for Ranked or general Apex Legends matches. Yes, you can’t go crazy with the grapple hook anymore, but that doesn’t make it a useless ability. A smart player knows when to utilize this tool to get onto the high ground, chase down a target, or use it to retreat and heal.
His ultimate is still great for rotating your entire team to more advantageous positions or out of a fight. Plus, being able to permanently reduce the cooldown of his Zipline Gun via utilizing his passive is just icing on the cake. Pathfinder is still more than a viable pick so long as you understand that you have to be smarter with the Grappling Hook.
Moving up a whole tier, Fuse got a major series of buffs going into Season 10. With his area denial skills increased thanks to the doubled Knuckle Cluster duration, Fuse can quickly stop pushes. His Ultimate also got a buff, highlighting all enemies trapped inside the flames for his entire team. This makes isolated targets easier to take down, even if they are in a building. Fuse is a terrifyingly good harassment legend that can constantly prod and batter players trying to hide behind cover. While he lacks mobility options, Fuse can be a terrific option for those who like to control the flow of battle or force those out of cover. He is also quite potent during the last few rings, where cover is scarce. There’s a good reason Fuse is starting to pop up everywhere, even in professional tournaments!
Well, he couldn’t be S Tier forever. Following a big nerf to his gas’ damage, Caustic is not nearly as potent as he once was. This legend revolves around area denial and obstructing an enemy’s ability to effectively push onto your team’s position. With Caustic’s gas no longer slowing or blinding teammates, he is far more terrifying since he can liberally use his containers to flood an entire location with gas. But it’s more than just a way to damage opponents, as the gas can obscure Caustic allowing him to pick up teammates or just block entrances. He also combos wonderfully with Horizon’s ultimate, allowing coordinated teams to decimate anyone caught in her black hole. Even though Respawn Entertainment has noted this legend may get a nerf, currently, he’s one of the best in the game.
Mirage is in a good spot right now, which feels weird to even say given he was the worst legend in the game at one point. Finally getting the rework he so desperately needed, Mirage can now take control of his clone, turn both himself and a downed teammate invisible when picking them up, use the respawn beacon while invisible, and he has a completely different ultimate.
This trickster is a powerhouse that can easily fool his opponents multiple times during an engagement. Being able to vanish when picking someone up is pretty wild, especially if you break line of sight before you and your ally are cloaked. Where this hero may trip people up is the high skill cap to actually play, manage, and correctly deceive targets. While tossing out your clone works now, players will soon catch on to how this legend works. However, I firmly believe that if Solos returns, Mirage will be one of the best choices for this mode thanks to how annoying it can be to fight him and his duplicates.
As a Crypto main I do have a bit of bias when it comes to evaluating this legend, but he has become far more useful following the latest buff. Now Crypto’s drone can not only count enemies, but it can use the revive station and access Survey Beacons. This gives you far more utility throughout matches, which makes keeping the drone alive a top priority. Information has always been critical in battle royales and no one is better at gathering it than this legend. With the introduction of Seer, Crypto is struggling to stay relevant outside of the highest levels of competitive play. There’s just so much work needed to get the same information that characters like Seer and Bloodhound can instantly obtain. The lack of a real passive that isn’t reliant on his drone hurts him a lot too. Yes, Crypto is still very dangerous with a coordinated team in high-rank tiers, but he can be a headache to deal with in quickplay or with random players.
Boasting some of the best arena denial skills in the entire game, Wattson’s fence pylons can turn any indoor or confined location into an electric fortress. Not only do they slow down enemies that pass through, but you’ll be pinged when they are triggered. Great as an early warning system or deterrent for opponents, Wattson is the master at dictating the flow of combat. These fences are perfect for securing locations or forcing enemies down a specific path. The problem is, Wattson is still a very static character in a game all about mobility. With no real major changes to her abilities, Wattson struggles to make a name for herself against a high mobility meta.
Loba is a great character on paper, but she hasn’t been terribly useful in most matches. Her passive ability makes her good for quickly looting, but it doesn’t really synergize with any other legends or her own abilities. The Black Market Boutique ultimate is really cool even though you’re only limited to two items per person and it can be used by enemies if left alone. Similar to Lifeline’s ultimate, Loba’s can be pretty situational and lacks a lot of endgame viability if there aren’t a lot of death boxes near you.
As it stands, the only reason to really play Loba is her teleporter, which gives her a great mobility tool. A great movement option, this Jump Drive lets her reposition herself quite quickly so she can gain an advantage in a fight. Just remember, you have to wait 1.5 seconds after you teleport to use any weapons, items, or abilities. That being said, the Jump Drive has a long cast time and is very easy to predict if you’re watching Loba.
Rampart is one of the most intriguing characters in Apex Legends, as her kit is a mix of defensive and offensive tools. Her Amped Cover is extremely difficult to get rid of once deployed, making it perfect for holding down a position or protecting someone who is healing. However, the Amped Cover has a long cast time and is vulnerable while it’s deploying. Thankfully, the Amped Cover now needs to take 45 damage to explode instead of 1. However, she still lacks any meta-defining abilities, escape options, or extremely strong area denial.
Additionally, her minigun is capable of dealing a ton of damage if you can land your shots or keep someone pinned behind cover. But the minigun can be a bit awkward to use since a lot of legends are extremely mobile. This allows them to duck behind cover before they are knocked down or killed by Rampart’s ultimate. Finally, her passive is good but is only effective if you manage to find a Spitfire or Devotion. Otherwise, this passive is pretty much useless except when you use the minigun.