EA’s Anthem looks to be the next big looter-shooter and like other games in the genre, class selection is a big part of the game. Everyone plays as a Freelancer, how the game refers to players, but each will pick their very own Javelin exosuit equipped with offensive features and defensive capabilities. From the all-around Ranger to the tanky Colossus and the high-damage, fragile Storm to the fast and light ninja-like Interceptor, our Anthem Class Guide offers a quick breakdown of what each offers.
Note: As far as we know, you can switch Javelins so don’t be too afraid to try things out.
The Ranger is an all-around Javelin that is given to all Freelancers at the start of Anthem. The class can both deal out damage and quickly maneuver while remaining relatively safe with the amount of health it has. If you don’t want to commit to a specific style of play, this the one for you.
Ranger Javelin Exosuit Abilities
Shock Mace: When the Ranger javelin chooses to mix it up at close range, it deploys an electrified mace to send a medically-inadvisable amount of voltage through its enemies.
Grenades: Quick to deploy, grenades lay down area damage for effective crowd control at a moment’s notice. Modified grenades can be found out in the field which can be equipped to create different effects, including Frost and Seeker Grenades.
Muster Point: An effective field commander, the Ranger is capable of creating a Rally Point which provides gear cooldown reduction to teammates who enter its radius.
Multi-target Missile Battery: A powerful volley of micro-missiles, the Ranger’s ultimate ability allows it to target dozens of fast-moving enemies with guided projectiles that pummel the opposition with devastating concussive force.
The Colossus comes equipped with a deployable shield, artillery, Siege Cannon, and flamethrower. The class as a whole is focused on survivability and explosive power. If you’re a fan of tanks, this is the class for you.
Colossus Javelin Exosuit Abilities
Heavy Smash: The Colossus can use its massive chassis as a weapon both in a diving smash attack from the air and a hammering melee attack. This not only clears out smaller enemies instantly, but has a chance to knock down foes and leave them open to follow-up attacks.
Shield: Providing immense frontal damage mitigation, the Colossus can deploy a shield from its arm in order to close distance on an attacking enemy or charge through environmental hazards as easy as you please. The shield is also deployable while the Colossus is hovering or flying.
High Explosive Mortar: The heavier chassis of the Colossus allows for larger weaponry to be mounted and operated – including a ballistic mortar. An excellent ambush tactic, the mortar rains down punishing amounts of damage and finishes fights just as well as it starts them.
Siege Cannon: The Colossus’ ultimate ability, the Siege Cannon is pure mayhem unleashed on the battlefield. Just aim it at something you want to disappear, pull the trigger, and watch the magic act.
The Interceptor is Anthem’s melee class. While its abilities are currently unknown, they’ll likely revolve around the idea of getting up close and personal and dashing away unscathed. This is a good class for anyone who wants to play a supporting role.
Interceptor Javelin Exosuit Features
While the other classes have to use jetpacks to stay off the ground, Storm is able to float above the battlefield. It has a high power potential is very fragile as a result. Fighting from a safe distance is frequently a must.
Storm Javelin Exosuit Features
Hover: By manipulating kinetic energy, the Storm is able to maintain a low hover and remain mobile and combat-effective while in mid-air. This allows the pilot to keep distance from their enemies and keep a clear vantage point over the entire battle.
Teleportation: With its incredible command of kinesis abilities, the Storm can maneuver in the air, moving through space instantaneously to arrive at a new position nearby, evading its enemies.
Regardless of which class you pick in Anthem you’ll be able to play the game competitively. There’s no punishment for having too many of one Javelin in a squad of four so grab what you want and don’t worry about anything else!