Twelve Minutes, developed by Luis Antonio and published by Annapurna Interactive, will be out in less than two weeks. The highly anticipated indie game, which has been in development since before 2015, features a star-studded cast composed of James McAvoy, Daisy Ridley, and Willem Dafoe. The three have provided more insight into what it’s been like to be part of the project, including the process of recording remotely, in a new behind-the-scenes clip.
While Antonio planned for Twelve Minutes to be a shorter game, he says that one year into development he felt like, if he went a bit further, it would get very interesting. As the director, his input was especially crucial for the high-profile actors who are involved with the game.
“It’s really hard to prepare because you’re really stripped down,” Dafoe says. “You’re really just creating material for them, and it’s very important for them to guide you to kind of say what the situation is, what they need from you. You try to give them something that’s lively, something that has truth, something that you can personalize, and something that’s dynamic. That’s the best you can do.”
The whole Twelve Minutes team is remote, and so is its work. Even for motion capture, Antonio would sometimes be looking at the game engine while recording and directing performances. While the circumstances for every project differ, it’s great to see a behind-the-scenes look at a completely remote game development project such as this one.
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McAvoy says that doing the voiceover performances through Zoom with Dafoe allowed them to make decisions based on their reactions, and not just what he thinks his line should be. Dafoe praises Ridley’s performance, which Antonio sought because he was looking for a character whose voice conveyed an inner strength. As for McAvoy, Antonio expresses he’s enjoyed McAvoy’s depth as an actor yet easygoing nature with the process.
Twelve Minutes is about a man in a time loop. He’s having a romantic evening at home with his wife when an intruder, said to be a police detective, breaks into his apartment. The intruder accuses his wife of murder and beats him to death. Except he doesn’t die, for he finds himself taken back to the moment when he first opened the front door. He’s stuck in a 12-minute time loop, reliving the same traumatic and horrible experience until he can find a way out.
“There are so many versions of the story that will either reveal something or show something, and you as the player are revealing how you deal with truth; how you deal with other people’s truth,” says Ridley.
Twelve Minutes will be released on August 19 for PC, Xbox Series X|S, and Xbox One. You’ll be able to play it on day one on PC, console, and cloud with Xbox Game Pass.