Kitase Says Crisis Core Reunion Story Won’t Change Much, But I’m Not So Sure

How will Crisis Core change up its story? Kitase keeps it vague.

Square Enix may, or may not, make some Crisis Core changes in the game’s Reunion remaster that impact its prequel story. In a new interview with producer Yoshinori Kitase, a few extra vague details surrounding Zack Fair’s tale and how it feels “off” raise more questions than answers.

Thanks to another translation from Audrey (@aitaikimochi), we’ve got a few more FF7R rabbit holes to chase. In a Bilibili Game Charging Festival interview, Kitase explains the importance of Zack’s story to both the original Final Fantasy VII and newer FF7R. He hits a few points Square Enix has confirmed already, like notes on a new English-language voice cast and a completely refreshed world. Square Enix pitches this version as a major upgrade from the original, with all lines voiced and a battle system familiar to FF7R.

However, the real eyebrow-raiser is Kitase’s comments on the story. Kitase says the narrative in Crisis Core Final Fantasy VII Reunion “will basically not change from the original game.” But then goes on to note, “However, even if we say that, there might be some who played Remake or watched the Rebirth trailer and felt that something was… off.” Okay, got it — there’s like a million ways we can interpret this.

[Spoilers below, please don’t scroll beyond this attractive Cloud-with-black-hair if you aren’t familiar with Final Fantasy VII, FF7R, or the original Crisis Core.]

We don't know what Crisis Core changes are in store for the next FF7R, but a new Kitase interview raises plenty of questions.

From the first installment of Final Fantasy VII Remake, we know it’s not shaping up to share the original’s continuity. While a lot of the changes to its early and mid-game can be chalked up to a modern retelling with more resources and time to flesh things out, the end starts tossing everything you knew about the classic out the window. But, more importantly, Zack isn’t dead in FF7R  — and that’s the bit that doesn’t line up with Crisis Core.

The original PSP release of Crisis Core fleshes out Zack’s tale, which we only briefly came to know in the PlayStation 1 game. The game ends with Zack’s death, and Square doesn’t hold back in making a big show of the scene. It’s got that sense of ‘finality’ to it, leaving no room for a lingering “but what if he’s alive.”  I’m assuming that when Kitase says we may sense something is “off” with the story, he’s referencing changes confirmed from Remake, not big departures throughout Crisis Core itself. He also says we “can consider Crisis Core FF7 Reunion as a part of the FF7R Project,” which doesn’t help put the pieces together.

But who in the hell knows? It’s entirely possible Kitase means Crisis Core Reunion is practically the same, ending and all, just upgraded to modern standards, and the real narrative change begins with FF7R. Or, perhaps we see the ending shape up into something different, bringing it in line with the new continuity. Square Enix plays so coy with everything related to the series that it’s hard to feel confident in any guess.

Regardless, given how FF7R sets up its ending, the original Crisis Core still seems to make plenty of sense. The next installment of FF7R’s three-part retelling, Rebirth, may not be out for a while. However, Square Enix says the Crisis Core remaster for consoles and PC should be out this year — here’s to hoping they get wild with it.