Q-Games, the developer behind the PlayStation 4 exclusive The Tomorrow Children, has announced it has acquired the rights to the game from Sony, which will allow it to bring the game back online after the publisher shut it down back in 2017.
When the game launched in 2016, it was a free-to-play, cooperation-driven game about rebuilding civilization in a post-apocalyptic world. For more on how The Tomorrow Children came to be, be sure to check out our extensive report on the game from last year, where we talked with Creative Director Dylan Cuthbert about the life and death of the project. But the good news is Q-Games will be working to rebuild the game and is documenting the entire process in a newsletter called Postcards from the Void.
“I’d like to thank first and foremost the fans of The Tomorrow Children, without whom, I would never have had the confidence to keep pursuing this deal,” Cuthbert said in a statement. “Our fans are some of the most amazing gamers out there, and every day for the past four years they have kept the dream alive. I think the happiest thing about this decision is imagining the enjoyment those fans will feel as they re-enter the crazy post-apocalyptic neo-soviet world of The Tomorrow Children.
Secondly I’d like to thank Sony Interactive Entertainment for also working with me to have the IP returned to Q-Games. It has taken a concerted effort by all of us to get to this ultimate step, and I’m full of gratitude to everyone involved in the process. I am now tweaking and re-working parts of the game every week, and I hope everyone follows along and gets involved in this process.
We plan to make quite a few changes for the better, and give The Tomorrow Children the re-launch it deserves!
Come watch the fun!”
The Tomorrow Children is an uncommon happy ending for online games that are wiped from the face of the earth when they’re taken offline. Even games I didn’t care much for like Battleborn deserved better than to just disappear, especially for the developers who put all that work into making a game that no one can even play anymore. It’s an ongoing issue in games preservation, one that the big publishers up top haven’t always been handling with care.