CD Projekt Red Expects to Sell Cyberpunk 2077 “For Years to Come”

The studio doesn't see giving up on the game as an option.

Cyberpunk 2077’s long story of getting its shit together after a disaster of a launch (albeit a successful one) is ongoing. Just recently, developer CD Projekt Red released a patch list long enough to meet the word count requirements of a college thesis. But what’s the end goal here? Is the developer just trying to get it to a respectable enough position to get it back on the PlayStation Store? As it turns out, CD Projekt Red has bigger plans than that. The studio wants it to have a redemption arc that will allow it to sell the game for years alongside updates and DLC.

Speaking with Reuters, CD Projekt’s Adam Kicinski said that the studio has no plans to give up on Cyberpunk 2077, and thinks, despite the dumpster fire of a launch, the game is salvageable.

“I don’t see an option to shelve Cyberpunk 2077, Kicinski said. “We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come.”

More Cyberpunk 2077:

While I wouldn’t say I have much love for the game as a whole, I don’t think it’s out of the realm of possibility that the game could one day be “redeemed” after launch in the way games like No Man’s Sky have. Cyberpunk 2077 certainly wasn’t a life-changing experience, but it had its moments, and I think back on some of it pretty fondly. But whether or not CD Projekt Red would be sticking with it is a legitimate question to ask when some studios, like Bioware with Anthem, say they’re working on fixes and changes that ultimately never see the light of day. Unlikely they’re going to fix the racial stereotypes though, right?

CD Projekt Red has said it’s making structural changes in the meantime as it works on the PlayStation 5 and Xbox Series X/S versions of Cyberpunk 2077, and will be showing all version of the game from here on out. The latter point is significant because the PlayStation 4 and Xbox One versions, which suffered the most from various technical issues, weren’t shown to the public before launch.