So the other day I figured out that my Google Home can make a cat sound if I ask it to do so. I saw my own cat, Robo, discover that this weird light-up thing in the corner of the room is making sounds during a weirdly lengthy explanation to a simple question. As such, she did what any cat would do, and stuck her face up to it. We responded in kind by asking the Google Home to meow to weird the cat out. She soon became convinced that there was a virtual cat living in this tiny white shell that was talking to her.
This is a very roundabout way of saying that virtual cats are an appealing prospect for many people and even some actual cats. This probably helps to explain why Stay, Annapurrna Interactive and BlueTwelve Studio’s Stray is clawing its way up the Steam charts since its latest trailer at the State of Play earlier last week. The game is doing so well that it has edged out the current ongoing sales of Grand Theft Auto V on Steam.
Now, to be clear, it’s not like Stray has sold 165 million copies right now, that’s absolutely not what it means. It means that, for right this second, Stray is currently selling better than Grand Theft Auto V, Rust, and a bunch of other popular games. This is changing by the minute, as a look as of writing this shows it currently below V Rising and Elden Ring, so Stray is not taking over the world right now.
But it’s clear that the game is seeing a surge of pre-release hype and success that can only be attributed to cats. Sure, the game had a very good showing, sure there’s previews coming out for the game soon, but we all know the real reason is cats. Gamers crave the idea of making a cat do whatever they want, which until this point in history has just been a fantasy man has never been able to achieve.
Stray is set to be released on PC, PS4, and PS5 on July 19.