
- In-engine feature-length animated film instead of a traditional story mode
- Glossary contains hundreds of entries with phrases like "an artificial life-form created by That Man to restore Justice back to Aria"
- The first event listed on Strive's expansive, century-spanning timeline is the formation of the United Nations in 1945
- Correlation Charts (seen above), of which there are nine, are deeply interactive and allow users to click on characters and their relationships for more context
- Every match begins with over 100 words of on-screen text
- Frantic in-match camera and enormous font treatments should be completely intrusive but somehow work and are totally radical

- You gotta really want to see this stuff to find the good parts
- Gloriously excessive presentation doesn't translate to gameplay mode diversity