Monster Hunter World Behemoth Guide

The toughest beast in Monster Hunter: World isn’t actually from the Monster Hunter… world. Behemoth is a crossover creature introduced to World in update 5.0, in collaboration with the (excellent) MMO Final Fantasy XIV. It carries many of that game’s dungeon mechanics with it, as well—including the ability to tank and a one-hit-kill attack that will wipe your entire hunting party if you’re not careful. Mastering those unique facets also makes Behemoth one of the most rewarding hunts in Monster Hunter: World. So let’s go over how to beat this beast and craft the amazing gear he leaves behind.

Before You Start

Any good hunter knows that preparation is half the battle. That’s doubly true against Behemoth. The massive monster will hit you with wind, fire, lightning, bleeding, and strong physical attacks; making it hard to prepare for every eventuality. But there are some simple precautions you can take.

The first should be obvious. Bring Armorskin and Demondrugs to boost your defense and attack stats. You can further enhance these into Mega Armorskin and Mega Demondrugs with Nourishing Extract via crafting. The extract is easy to farm by killing Paolumu, Odogaron, and Dodogama. If you don’t want to take the time to hunt them, however, you can send Tailraider Safaris after any of those creatures for a chance to snag the important material. The Argosy might also have some for you, but that’s entirely up to chance.

You also need Flash Pods. Lots of Flash Pods. Technically you can only hold three at a time, but if you bring Flashbugs you can craft more in the field. At the very least, make sure to have a stockpile in your item box. That way you can fast travel to camp between phases of the fight to stock up on more. Speaking of which, a Farcaster will let you escape to camp—and restock much-needed items—mid-battle.

Another helpful, but time-consuming way to prepare is to complete the Lunastra quest-line that begins with the mission “The Blazing Sun.” That unlocks the incredibly useful Temporal Mantle: an item that makes you automatically dodge large monster attacks. It’s arguably the best hunter tool in the game and perfect for juking Behemoth.

Crafting the Empress Alpha armor, one of Lunastra’s sets, doesn’t hurt, either. It offers great defense, solid fire and some lightning resistance, plus higher maximum health and stamina. Wearing four pieces also nets you the Mind’s Eye/Ballistics skill. This prevents attacks from being deflected at all, while making ranged weapons more powerful at shorter distances. The armor’s Wide-Range skill is also perfect for healing your teammates (which we’ll address later in the guide).

Finally, Felyne Insurance is a godsend if you can get it. It basically acts as a free life during the fight. Unfortunately, the buff is a “daily” meal skill—meaning it only has a random chance of appearing at the Canteen between missions. You can mix certain alcohol into a custom dish to increase the skill’s chance of activating, though. That might keep you from the full health and stamina boost you otherwise gain from fresh ingredients. Make sure to bring an Ancient Potion to max yourself out if that’s the case.


The Behemoth battle isn’t like others in Monster Hunter: World. It encourages you to split a party of four into distinct roles: tank, DPS, and support. Each has its own quirks and responsibilities. We’ll try to tackle them one-by-one.


Hitting Behemoth on the head raises your “enmity,” or aggro with the beast. Do it enough and he’ll eventually turn red, lock onto you with a visible “laser” that marks you as his target, and focus his attacks on you. This is a good thing.

Earning Behemoth’s enmity keeps him from using some of his most devastating attacks. It also frees up the rest of the team to pour on the damage while you block, dodge, and run away.

The tricky part is getting and keeping his attention. Behemoth is a big, big boy. So his head is often out of reach of most attacks. Ranged weapons work wonders for hitting him, but don’t offer a lot of protection when he attacks. Weapons with shields generate enmity faster, however, so you don’t have to land as many hits to get his attention.

Once you have his attention, the Temporal Mantle (or Vitality Mantle in a pinch) are great ways to stay safe. And remember that being knocked flat on your back in Monster Hunter makes you immune to damage until you stand up. That’s a great trick to avoid follow-up attacks—giving your teammates time to heal you.


This role is pretty straightforward monster huntin’. Behemoth is a big target with slow, telegraphed animations that make it easy to launch hard-hitting combos. He’s particularly weak to dragon damage. So grab your Nergigante and Xeno’Jiva gear for this one.

The monster is also vulnerable to every type of ailment, from poison to paralysis, so you can pick your favorite. Unlike other monsters, though, Behemoth doesn’t naturally go to sleep when critically wounded. Causing sleep damage is the only way to open him up to barrel bomb stacks.

Reliable mounting attacks also help a good deal. An insect glaive or sword & shield are your best bets here. The idea isn’t to topple Behemoth, like usual, but to maintain your mount as long as possible. This keeps the creature distracted and opens him up to incredible damage. Just remember to jump from spot to spot using the left stick when he tries to buck you off.


Support is the trickiest role to play during the Behemoth fight, but doing it well is your best bet at winning—especially if you’re playing with strangers. That’s because, thanks to World’s shared death system, your allies can be your worst enemies in this particular battle.

Without Felyne Insurance you get just two shared deaths across your entire party before it’s game over. So if one person dies three times, or if three people die once, or one person dies twice and another dies one time… you all lose.

It’s incredibly frustrating to get to the very end without a scratch, only for xXCountWeedula13Xx to die three times and ruin it for everyone. That’s why playing support is so important. Too few players actually do it, but everybody needs it.

As a support, the Wide-Range skill is your best friend. This applies your healing and buff items to everyone in, well, a wide range around you. You can even drink a potion while at full health to heal your allies across the field. And the higher your Wide-Range skill, the more benefits your party receives at greater distances. Try to max it out with decorations and the Friendship Charm.

Empress Alpha armor is perfect for this. Besides coming with Wide-Range, it has several skills that reduce the cooldown on tools—like the healing Health Booster. Its high defense and Mind’s Eye/Ballistics skill also make it great for supplementing tank and DPS roles.

The big bottleneck on playing support is healing items. You’ll chew through Mega Potions like candy. Carry spare herbs and honey to craft more while you’re in the field. As a support, it’s more important than ever to fast travel to camp and restock between phases of the fight.

Medicine Jewels also increase the potency of your healing items. So even weak ones like standard potions and lifepowder can become incredibly effective. The jewels also boost healing done with the hunting horn. So, if you can master that complex weapon, it’s absolutely perfect for playing support.

Special Attacks

Behemoth has some of the most unique and devastating attacks in Monster Hunter: World. They’re a treat to see, but not so much to get hit with. Luckily, most of them are easy to dodge or otherwise cancel out if you know how.

Before we go over them, however, there’s something vital to note. All of Behemoth’s special attacks are shown on the right-hand side of the screen. During battle, you need to watch these notifications as they appear. It’s not just useful. It’s downright make-or-break for certain phases of the fight.

Now let’s take a look at all of Behemoth’s special moves.


This is one of Behemoth’s most common attacks. It’s also one of the most dangerous, if handled poorly. He’ll rear his head back and begin targeting a specific member of the group. You can tell that you’ve been targeted by the gusts of wind that periodically appear at your feet. After a few seconds Behemoth will summon a long-lasting tornado at your location that knocks back and damages anyone who touches it.

The best way to avoid it changes throughout the fight. Early on, when you’re in wide open spaces, let Charybdis fire. You can simply run to the edges of whatever room you’re in and place the tornadoes there. That leaves your teammates free to wail on the monster while he’s locked into his spell-casting stance.

Later on, use Flash Pods to break Behemoth’s concentration before he finishes casting. That will stop the tornado from forming completely. That’s vital when Behemoth moves into smaller combat areas—leaving you less room to safely position the tornadoes.

The problem with using Flash Pods on the monster is that it also resets his enmity. So the tank will have to draw his ire all over again.


Meteor is pretty much what it sounds like. Behemoth will target several party members and try to drop meteors on them. You can tell where by looking for the scorched areas that appear on the ground. The rocks have a much wider radius than the scorch marks indicate, however, so it’s often best to sprint away from them, rather than try to dodge.


Thunderbolt is also pretty straightforward. The ground will crackle with electricity before Behemoth launches lightning strikes in completely different spots. So you can’t use the warning crackle to predict where Thunderbolt will strike.

Even so, the lightning strikes are pretty predictable. Behemoth launches them in lines from the front of his body, and at roughly 45 degree angles to either side. If you can get behind him, or even just reach his flanks, you’re safe.


This isn’t really a special attack (it’s not listed on the side of the screen like Behemoth’s spells), but is worth knowing about. Behemoth will occasionally pounce on hunters to cause bleeding damage. That’s a real pain when you need to be on the move at all times. Astera Jerky will quickly cure you of the status effect.


Comet works an awful lot like Charybdis. You’ll notice periodic red flashing beneath your feet, followed by a comet from the sky that lands wherever you were standing. The comet will stay behind as a large, solid rock on the ground.

Despite its similarities to the tornado skill, make sure the Comets land near the center of the battlefield. The entire party will need to be able to reach these rocks at a moment’s notice. Try to keep them in easy reach, away from tornadoes and spread out from one another to increase the odds of getting behind them quickly.

If you’re tanking, you also want to keep Behemoth away from the comets after they land. His physical attacks can break the stones. That can ultimately lead to your entire party wiping because of his next attack…

Ecliptic Meteor

This is Behemoth’s final, most powerful attack. The camera will pull back to reveal a portal in the sky that drops a massive meteor. Anyone in the combat area not standing behind a comet to block the impact will die instantly. That’s why the boulders are so important.

Behemoth typically drops Ecliptic Meteor just before moving on to the next phase of the fight. If he starts using Comet more frequently, that’s your cue that he’s about to leave his parting gift. Crucially, though, this applies to the final phase of the hunt as well. Behemoth drops a final Ecliptic Meteor just before he dies. If the team runs out of deaths at that point, even if Behemoth dies a second later, it doesn’t matter. You’ll still lose and miss out on the rewards.

Hiding behind comets is the best way to avoid instant death. There is, however, one last-ditch trick to dodge it without the rocks. You can use the Final Fantasy XIV jump emote, which you received earlier in the quest-line, to dodge Ecliptic Meteor.

The timing is tricky, but absolutely manageable if you equip the emote to your item wheel and hold it at the ready. Try to launch the jump just before the meteor hits the ground. When you see the Ecliptic Meteor reach head height with Behemoth, that’s your cue to launch.

Seriously, though… Try to use the comets. Nobody wants to lose to one of the toughest creatures in the game when he’s already dead. Once you do dodge that death knell, however, it’s time to celebrate! You’ve finally killed Behemoth. Don’t forget to carve him for materials—which you can put towards the amazing Estinien-themed gear from Final Fantasy XIV.