The Myriad Challenges of Designing 12 Minutes’ Time Loop

Annapurna Interactive’s 12 Minutes presents a peculiar premise: Every 12 minutes, the scene resets. An intruder breaks into your home and your wife is murdered. Stuck in a time loop, you have to find ways to save her by replaying that night over and over in real time. The game takes a lot of influence from film (with big-name movie stars in its voice cast, including Willem Dafoe, James McAvoy, and Daisy Ridley), as well as theater. Its theatrical tone came “naturally,” creative director Luis Antonio tells Fanbyte, particularly due to the tiny apartment space the game occupies and the inability to see characters’ faces. With its top-down camera angle, … Continue reading The Myriad Challenges of Designing 12 Minutes’ Time Loop