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Rowan Kaiser


Stellaris: Utopia preview

Can this new expansion make up for past shortcomings?

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Torment: Tides of Numenera Preview

The new Torment game mixes fantasy with sci-fi, and combat with nonviolent gameplay, in a way that seems really fresh and interesting.

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How Districts work in Civilization VI

How to use and plan Districts -- one of Civilization VI's biggest gameplay changes

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Six questions we still have about Civilization VI

After a hands-on with a preview build, we've still got a couple questions about win conditions, AI players, and more

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Halcyon 6: Starbase Commander review impressions

It's like Xcom, but in spacier Faster Than Light space.

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The Social Justice Witcher

The series has a reputation for being crass, but Geralt listens and believes.

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Our conversation with Civilization VI’s senior gameplay designer – Part 2

Anton Strenger on military gameplay, diplomacy, and more.

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Kingdom: New Lands review impressions

It's the chillest little kingdom in all the land -- until the blood moon.

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Our conversation with Civilization VI’s senior gameplay designer – Part 1

Anton Strenger explains Firaxis's changing attitudes about victory strategies, research, and the kinds of interesting decisions they hope players will be making moment-to-moment.

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Civilization VI hands-on preview

Play the map, not the math.

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I am Setsuna review impressions

I am... not Chrono Trigger.

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Rimworld review

The best sci-fi colony builder this side of reality.

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Which Overwatch characters would be great in Heroes of the Storm?

Some of these characters would translate to a MOBA setting pretty dang well!

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Total War: Warhammer hands-on preview

The newest Total War game adds vampire counts, surprisingly great AI, and some interesting new faction mechanics.

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Stellaris, Paradox’s new space strategy game, may give the space strategy genre new life

It's not just another Master of Orion wannabe.

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