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Robert Rath


Sent from Satan: Why Doom scared us back in 1993

For many of its players, the original Doom was genuinely, bone-shakingly terrifying.

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The Pirate Republics that Inspired Uncharted 4’s Libertalia

17th and 18th-century pirate settlements were real, but they were a lot smaller, dirtier, and more dangerous than Uncharted 4's hidden city.

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A historical defense of Battlefield 1

How Battlefield 1 could revive interest in the most important war nobody cares about.

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Hitman is the best Bond game since Goldeneye

How the Hitman games borrow from Ian Fleming's Bond novels.

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1979 Revolution: A Snapshot of Chaos and Propaganda

1979 Revolution is an adept depiction of the chaos, ambiguity, and uncertainty which characterizes real historical events-- but which other games rarely communicate.

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How to stop your console from destroying the world

Consoles are power hogs. With some small adjustments, though, you can lower both your energy bill and your impact on the environment.

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Buddhas and Boxing: A Street Fighter Tour of Bangkok

Some of the elements in Street Fighter's depiction of Bangkok are real-- and you could see them for yourself, if you ever visit.

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What The Division gets right (and wrong) about disaster response

The Division's right-- when the US experiences a major disaster, the military can show up to help respond. Unlike in The Division, however, they're usually not there to shoot people or enforce the law.

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How long until a videogame ad kills someone?

Videogame PR companies have a history of pulling bizarre promotional stunts. These ads are like games you don't know that you're playing-- and sometimes, they're really dangerous.

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Chasing real-life golems in the Prague ghetto

In fantasy games, golems are mostly treated like 'magic robots.' But the origin of the golem myth is a lot more complicated.

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The Division is a terrible Tom Clancy game

Tom Clancy games are all about taking things seriously.  The Division doesn't.

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Revisiting ‘No Russian’ in the wake of Paris

The infamous 'No Russian' level of Modern Warfare 2 was inspired by historic 'soft target' attacks. But real attacks of this type? They're very different beasts.

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Far Cry: Primal is an almost perfect marriage of mechanics and history

How Ubisoft's newest Far Cry game finally finds a historical match for the series' core mechanics

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Birth of the Flight Simulator: Link Goes to War

The second part of our story about the world's first flight simulators-- and the early game designers who used them to train WW2 pilots

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Birth of the Flight Simulator: Genius and Scandal

The story of the first flight simulator is one of innovation, political scandal, and death.

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The Truth Behind Tomb Raider’s Fake Religions

Crystal Dynamics studied medieval heresies while writing Rise of the Tomb Raider

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