Moises Taveras Jan 10, 2022. 6 minute read
Bright, Loud, and Fast: Behind The High-Octane Games of Virtuoso Neomedia
Ethan Redd didn’t have a computer when he began teaching himself programming languages to make games at the age of nine. Undeterred by technical limitations, he would write out notes on C++ in a notebook. He then realized his games would need art, so by 12 years old he was…
READ MORE >Moises Taveras Oct 14, 2021. 6 minute read
Splitgate’s Journey From Dorm Room Prototype to Massive Success
Splitgate is one of the biggest games of the year, but it wasn’t always so big. Starting as an idea that germinated in the head of 1047 Games co-founder Ian Proulx since high school, Splitgate’s come a long way from its dorm room prototype days. It’s always been simple, though:…
READ MORE >Moises Taveras Oct 5, 2021. 4 minute read
Far Cry 6 Missed Out By Not Casting My Dad
It’s true! While I won’t provide the internet with pictures of my dad (you’re sometimes untrustworthy weirdos, I’m sorry), you just have to believe me when I say my father could easily have been cast as Giancarlo Esposito’s role in Far Cry 6. But the cowards at Ubisoft clearly missed…
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