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Luca Fisher

Terminal millennial writing about video games as art. Lover of sad old men and liminal spaces.


Chasing Catgirl Arby’s in Final Fantasy XIV

With its own host of diners, drive-ins, and deep-sea dives, FFXIV‘s Crystal data center is brimming with eccentric housing ventures. The data center has a long-standing reputation as the place to be for all things roleplaying. It’s hard to imagine what Yoshi-P expected players to cook up when the game launched;…

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Catgirl Arby's FFXIV

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LunarCon Kicks Off in FFXIV, an In-Game Player-Run Convention

Dalamud hangs low across the horizon… LunarCon is upon us in Final Fantasy XIV! The second annual online convention will be held once again on the Crystal Data Center from July 29 through the 31. After an incredible turnout last year, the con is here to stay. A colorful host…

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An Interview With the Creator of Horror RPG ‘An Outcry’

There’s something about a tightly-packed, lo-fi approach to game design that is inherently kind of spooky. The recent popularity of Lilith Walther’s Bloodborne PSX, a “de-make” of FromSoftware’s terrifyingly British Bloodborne, proves that when you can’t fully grasp the details of your surroundings, navigating them becomes an even more harrowing…

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An Outcry

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Geometric Realities: Cosmic and Symbolic Shapes in Games

“Physics and cosmology have been, almost by definition, absolutely crucial for making sense of the universe,” says Shing-Tung Yau, a professor whose groundbreaking work in mathematics earned him a Fields Medal in 1982, and continues to inform the field of differential geometry. “Geometry’s role in all this may be less…

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Destiny 2 Concept Art

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FromSoftware’s Latest Soundtrack Needs an Elden “Ring” To It

In 2013, Dr. T. J. Harper directed the Massachusetts Music Educators Association (MMEA) Central District Festival Chorus  —  a chorus I was fortunate to be part of in my senior year of high school. Our finale was a piece of traditional Visayan folk music arranged by George Hernandez, called “Rosas…

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Elden Ring

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The Case for Skeuomorphism in Video Games

Familiarity enables access. As a millennial, I’ve grown up online  — computers aren’t difficult for me to parse and use for basic tasks. An older audience, however, is accustomed to different tools. How do we reconcile this gap in experience where it concerns digital interfaces? Software developers of the late…

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Heavy Rain

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