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Jody MacGregor


How the Imperial Agent told the best story in The Old Republic

The Imperial Agent's plotline occupies an unusual grey area in the black-and-white, good-versus-evil Star Wars universe.

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Can love fix Life is Strange?

This fan-made "fix-fic" dating game turns your teacher into a talking hot-dog.

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On videogame difficulty settings and second-cheapest wine

How games dress up difficulty to change the ways we think about it -- and about ourselves

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What I talk about when I talk about endless running

We don't talk much about endless runners-- but anything we play this much of is worth talking and thinking about.

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Tin Man Games: A Series of Interesting Decisions

First, digital gamebooks were mostly about recreating old Fighting Fantasy-style gamebook experiences. Now the world of digital gamebooks is getting a lot more complicated -- and crowded.

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The fall of Midway Australia and the Mad Max game that wasn’t

The story of a long-lost Mad Max game once in development in Australia, the original home of Max himself.

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Morgan Jaffit: From Freedom Force to Hand of Fate

An interview with a developer who went from Irrational to independent

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